Adding code for weapons
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18
source/weapons.cpp
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18
source/weapons.cpp
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#include "weapons.h"
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void Weapon::init(int type, int pType, int pSpeed, int rof, int dmg, std::vector<BaseProjectile*> *projectiles) {
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type_ = type;
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projectileType_ = pType;
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projectileSpeed_ = pSpeed;
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rof_ = rof;
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damage_ = dmg;
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projectiles_ = projectiles;
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}
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void Weapon::fire(Player player, Point map, int size, std::vector<SDL_Rect> *obstacles) {
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(*projectiles_).push_back(new BaseProjectile(player, damage_, map, size, projectileType_, obstacles, projectileSpeed_));
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}
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int Weapon::getRof() {
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return rof_;
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}
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33
source/weapons.h
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33
source/weapons.h
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#ifndef WEAPONS_H_
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#define WEAPONS_H_
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#include "point.h"
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#include "projectiles.h"
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#include "entities.h"
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#include <vector>
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class Weapon {
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int type_;
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int projectileType_;
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int projectileSpeed_;
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int rof_;
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int damage_;
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std::vector<BaseProjectile*> *projectiles_;
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public:
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Weapon()
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: type_(0),
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projectileType_(0),
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projectileSpeed_(10),
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rof_(4),
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damage_(0),
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projectiles_(NULL)
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{}
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void init(int type, int pType, int pSpeed, int rof, int dmg, std::vector<BaseProjectile*> *projectiles);
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void fire(Player player, Point map, int size, std::vector<SDL_Rect> *obstacles);
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int getRof();
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}
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#endif
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