Implementing into main and fixing problem with enemies
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@ -83,7 +83,7 @@ public:
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damage_(damage),
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tolerance_(0)
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{
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tolerance_=(size_+(*player_).getSize())*2;
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tolerance_=(size_+(*player_).getSize())*5/8;
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}
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void move();
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930
source/main.cpp
930
source/main.cpp
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