#include "items.h" Item* loadItem(int itemIndex) { switch(itemIndex) { // Type, PrimaryDamage, SecondaryDamage, MeleeDamage, EnemyDamage, // Health, PlayerSpeed, EnemySpeed, Cost //Passives case 0: return new Item(0,0,0,0,0,10,0,0,20); break; case 1: return new Item(0,0,0,0,0,50,-2,0,100); break; case 2: return new Item(0,5,0,0,0,0,0,0,30); break; case 3: return new Item(0,0,5,0,0,0,0,0,30); break; case 4: return new Item(0,0,0,5,0,0,0,0,30); break; case 5: return new Item(0,10,0,0,5,0,0,0,50); break; case 6: return new Item(0,0,10,0,5,0,0,0,50); break; case 7: return new Item(0,0,0,10,5,0,0,0,50); break; case 8: return new Item(0,2,2,2,4,0,0,0,10); break; case 9: return new Item(0,6,6,6,0,0,0,6,66); break; case 10: return new Item(0,0,0,0,0,0,2,0,10); break; case 11: return new Item(0,0,0,0,0,0,-2,-2,20); break; //Healz case 12: return new Item(1,0,0,0,0,10,0,0,33); break; case 13: return new Item(1,0,0,0,0,25,0,0,66); break; case 14: return new Item(1,0,0,0,0,50,0,0,90); break; } }