#include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_ttf.h" #include "SDL/SDL_mixer.h" #include "point.h" #include "entities.h" #include "projectiles.h" #include "mainfunctions.h" #include #include #include const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; const int SCREEN_BPP = 32; const int FRAMES_PER_SECOND = 60; SDL_Surface *screen = NULL; SDL_Surface *map = NULL; SDL_Surface *player = NULL; SDL_Surface *bullet = NULL; SDL_Event event; TTF_Font *font = NULL; Mix_Chunk *bulletSound = NULL; SDL_Rect playerSlice[8]; Player playerObject; std::vector bulletObjects; std::vector obstacles; bool init() { if(SDL_Init(SDL_INIT_EVERYTHING)==-1) { return false; } screen = SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,SDL_SWSURFACE); if(screen == NULL) { return false; } if(TTF_Init()==-1) { return false; } if(Mix_OpenAudio(22050,MIX_DEFAULT_FORMAT,2,4096)==-1) { return false; } SDL_WM_SetCaption("Some Shooter Mooter", NULL); return true; } bool load_files() { player=load_image("player.tga",true); map=load_image("example_map.tga"); font=TTF_OpenFont("tf2professor.ttf",30); bullet=load_image("bullet.tga",true); bulletSound=Mix_LoadWAV("bullet.wav"); if((player->w)!=(player->h)) { return false; } if((bullet->w)!=(bullet->h)) { return false; } if(((bullet->w)%2)!=0) { return false; } if(((player->w)%6)!=0) { return false; } if(map==NULL) { return false; } if(player==NULL) { return false; } if(font==NULL) { return false; } if(bullet==NULL) { return false; } int playerSize=(player->w)/3; playerSlice[0].x=playerSize; playerSlice[0].y=0; playerSlice[0].w=playerSize; playerSlice[0].h=playerSize; playerSlice[1].x=2*playerSize; playerSlice[1].y=0; playerSlice[1].w=playerSize; playerSlice[1].h=playerSize; playerSlice[2].x=2*playerSize; playerSlice[2].y=playerSize; playerSlice[2].w=playerSize; playerSlice[2].h=playerSize; playerSlice[3].x=2*playerSize; playerSlice[3].y=2*playerSize; playerSlice[3].w=playerSize; playerSlice[3].h=playerSize; playerSlice[4].x=playerSize; playerSlice[4].y=2*playerSize; playerSlice[4].w=playerSize; playerSlice[4].h=playerSize; playerSlice[5].x=0; playerSlice[5].y=2*playerSize; playerSlice[5].w=playerSize; playerSlice[5].h=playerSize; playerSlice[6].x=0; playerSlice[6].y=playerSize; playerSlice[6].w=playerSize; playerSlice[6].h=playerSize; playerSlice[7].x=0; playerSlice[7].y=0; playerSlice[7].w=playerSize; playerSlice[7].h=playerSize; Point temp((playerSize/2),(playerSize/2)); Point temp2(map->w,map->h); playerObject.init(temp,playerSize,0,temp2,&obstacles,2); if(bulletSound==NULL) { return false; } /*SDL_Rect test; test.x=100; test.y=100; test.w=500; test.h=100; obstacles.push_back(test); test.x=100; test.y=100; test.w=100; test.h=500; obstacles.push_back(test);*/ return true; } void cleanup() { SDL_FreeSurface(map); SDL_FreeSurface(player); for(std::vector::iterator it=bulletObjects.begin();it!=bulletObjects.end();) { delete *it; bulletObjects.erase(it); } Mix_FreeChunk(bulletSound); TTF_CloseFont(font); Mix_CloseAudio(); TTF_Quit(); SDL_Quit(); } int main(int argc, char* args[]) { bool quit=false; int moveDirection; Uint8 *keyStates=SDL_GetKeyState(NULL); Uint32 moveTimer = 0; Uint32 fps = 0; Uint32 shootTimer = 0; if(init()==false) { return 1; } if(load_files()==false) { return 1; } while(quit==false) { fps=SDL_GetTicks(); while(SDL_PollEvent(&event)) { if(event.type==SDL_QUIT) { quit=true; } } if((SDL_GetTicks()-moveTimer)>=50) { if(keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(!keyStates[SDLK_d])) { moveTimer=SDL_GetTicks(); moveDirection=0; } else if(keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(keyStates[SDLK_d])) { moveTimer=SDL_GetTicks(); moveDirection=1; } else if(!keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(keyStates[SDLK_d])) { moveTimer=SDL_GetTicks(); moveDirection=2; } else if(!keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(keyStates[SDLK_s])&&(keyStates[SDLK_d])) { moveTimer=SDL_GetTicks(); moveDirection=3; } else if(!keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(keyStates[SDLK_s])&&(!keyStates[SDLK_d])) { moveTimer=SDL_GetTicks(); moveDirection=4; } else if(!keyStates[SDLK_w]&&(keyStates[SDLK_a])&&(keyStates[SDLK_s])&&(!keyStates[SDLK_d])) { moveTimer=SDL_GetTicks(); moveDirection=5; } else if(!keyStates[SDLK_w]&&(keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(!keyStates[SDLK_d])) { moveTimer=SDL_GetTicks(); moveDirection=6; } else if(keyStates[SDLK_w]&&(keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(!keyStates[SDLK_d])) { moveTimer=SDL_GetTicks(); moveDirection=7; } else { moveDirection=-1; } } if(keyStates[SDLK_ESCAPE]) { quit=true; } if(SDL_GetTicks()-shootTimer>=250) { if(keyStates[SDLK_SPACE]) { shootTimer=SDL_GetTicks(); Point temp(map->w,map->h); bulletObjects.push_back(new BaseProjectile(playerObject,0,temp,bullet->w,0,&obstacles,4)); if(Mix_PlayChannel(-1,bulletSound,0)==-1) { return 1; } } } SDL_FillRect(screen,&screen->clip_rect,SDL_MapRGB(screen->format,0x00,0x00,0x00)); if(moveDirection!=-1) { playerObject.movePlayer(moveDirection); } apply_surface(((SCREEN_WIDTH/2)-((playerObject.getPosition()).getX())),((SCREEN_HEIGHT/2)-((playerObject.getPosition()).getY())),map,screen); for(std::vector::iterator it=bulletObjects.begin();it!=bulletObjects.end();it++) { apply_surface((((SCREEN_WIDTH/2)-((playerObject.getPosition().getX())-((*(*it)).getPosition().getX())))-((*(*it)).getSize()/2)),(((SCREEN_HEIGHT/2)-((playerObject.getPosition().getY())-((*(*it)).getPosition().getY())))-((*(*it)).getSize()/2)),bullet,screen); if((*(*it)).hitScan()==true) { delete *it; bulletObjects.erase(it); it--; } } apply_surface((SCREEN_WIDTH/2)-(player->w/6),((SCREEN_HEIGHT/2)-(player->h/6)),player,screen,&playerSlice[playerObject.getDirection()]); if(SDL_Flip(screen)==-1) { return 1; } if((SDL_GetTicks()-fps)<(1000/FRAMES_PER_SECOND)) { SDL_Delay((1000/FRAMES_PER_SECOND)-(SDL_GetTicks()-fps)); } } cleanup(); return 0; }