#ifndef PROJECTILES_H_ #define PROJECTILES_H_ #include "point.h" #include "entities.h" class BaseProjectile { int direction_; Point origin_; Point map_; bool hit_; int damage_; int size_; int type_; std::vector *obstacles_; int speed_; public: BaseProjectile() : direction_(0), origin_(0,0), map_(640,480), hit_(false), damage_(0), size_(0), type_(0), obstacles_(NULL), speed_(4) {} BaseProjectile(Player p, int dmg = 0, Point map, int size, int type, std::vector *obstacles, int speed) : direction_(p.getDirection()), origin_(p.getPosition()), map_(map), hit_(false), damage_(dmg), size_(size), type_(type), obstacles_(obstacles), speed_(speed) {} bool hitScan(); Point getPosition() const; int getSize() const; int getType() const; }; #endif