#include "projectiles.h" #include "entities.h" #include "point.h" bool Bullet::hitScan() { if((origin_.getX()+(size_/2))>=map_.getX()) { hit_=true; } else if((origin_.getX()-(size_/2))<=0) { hit_=true; } else if((origin_.getY()+(size_/2))>=map_.getY()) { hit_=true; } else if((origin_.getY()-(size_/2))<=0) { hit_=true; } else { switch(direction_) { case 0: origin_.setY(origin_.getY()-4); break; case 1: origin_.setX(origin_.getX()+2); origin_.setY(origin_.getY()-2); break; case 2: origin_.setX(origin_.getX()+4); break; case 3: origin_.setX(origin_.getX()+2); origin_.setY(origin_.getY()+2); break; case 4: origin_.setY(origin_.getY()+4); break; case 5: origin_.setX(origin_.getX()-2); origin_.setY(origin_.getY()+2); break; case 6: origin_.setX(origin_.getX()-4); break; case 7: origin_.setX(origin_.getX()-2); origin_.setY(origin_.getY()-2); break; } } return hit_; } Point Bullet::getPosition() const { return origin_; } int Bullet::getSize() const { return size_; }