#include "entities.h" int Enemy::findPlayer(int *xVel, int *yVel) { //Nedko svurshi si rabotata //pip } void Enemy::move() { int xVel; int yVel; direction_ = findPlayer(&xVel, &yVel); origin_.setX(origin_.getX() + xVel); origin_.setY(origin_.getY() + yVel); }