#include "mainfunctions.h" SDL_Surface *load_image(std::string filename, bool alpha) { SDL_Surface* loadedImage = NULL; SDL_Surface* optimizedImage = NULL; loadedImage = IMG_Load(filename.c_str()); if(loadedImage!=NULL) { optimizedImage = SDL_DisplayFormat(loadedImage); if(optimizedImage!=NULL) { if(alpha==false) { optimizedImage = SDL_DisplayFormat(loadedImage); } else { optimizedImage = SDL_DisplayFormatAlpha(loadedImage); } } SDL_FreeSurface(loadedImage); } return optimizedImage; } void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip) { SDL_Rect offset; offset.x = x; offset.y = y; SDL_BlitSurface(source,clip,destination,&offset); }