Some-Shooter-Mooter/source/enemy.cpp
2014-05-14 22:29:27 +03:00

475 lines
12 KiB
C++

#include "entities.h"
int Enemy::findPlayer(int *xVel, int *yVel)
{
int x=origin_.getX();
int y=origin_.getY();
int xDiff=(*player_).getPosition().getX()-x;
int yDiff=(*player_).getPosition().getY()-y;
int dir;
int xDist;
int yDist;
if(xDiff<0)
{
xDist=-xDiff;
}
else
{
xDist=xDiff;
}
if(yDiff<0)
{
yDist=-yDiff;
}
else
{
yDist=yDiff;
}
if(xDiff==0)
{
if(yDiff<0)
{
dir=0;
}
else
{
dir=4;
}
}
else if(yDiff==0)
{
if(xDiff<0)
{
dir=6;
}
else
{
dir=2;
}
}
else if((xDiff<0)&&(yDiff<0))
{
if(xDist<=tolerance_)
{
dir=0;
}
else if(yDist<=tolerance_)
{
dir=6;
}
else
{
dir=7;
}
}
else if((xDiff>0)&&(yDiff<0))
{
if(xDist<=tolerance_)
{
dir=0;
}
else if(yDist<=tolerance_)
{
dir=2;
}
else
{
dir=1;
}
}
else if((xDiff<0)&&(yDiff>0))
{
if(xDist<=tolerance_)
{
dir=4;
}
else if(yDist<=tolerance_)
{
dir=6;
}
else
{
dir=5;
}
}
else
{
if(xDist<=tolerance_)
{
dir=4;
}
else if(yDist<=tolerance_)
{
dir=2;
}
else
{
dir=3;
}
}
if((xDist<=tolerance_)&&(yDist<=tolerance_))
{
if((SDL_GetTicks()-hitTimer_)>=1000)
{
int tmpdmg=damage_;
for(std::vector<Item*>::iterator it=(*backpack_).begin();it!=(*backpack_).end();it++)
{
tmpdmg+=(*(*it)).eDamage_;
}
(*player_).hurt(tmpdmg);
hitTimer_=SDL_GetTicks();
}
*xVel=0;
*yVel=0;
}
else
{
int tmpspd=speed_;
for(std::vector<Item*>::iterator it=(*backpack_).begin();it!=(*backpack_).end();it++)
{
tmpspd+=(*(*it)).eSpeed_;
}
switch(dir)
{
case 0:
*xVel=0;
*yVel=-tmpspd;
if((y+*yVel)<(size_/2))
{
*yVel=(size_/2)-y;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*yVel=((*it).y+(*it).h+(size_/2))-y;
}
}
for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
{
if((*(*it)).getPosition()==origin_)
{
continue;
}
if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
*yVel=((*(*it)).getPosition().getY()+(*(*it)).getSize()/2+(size_/2))-y;
}
}
break;
case 1:
*xVel=tmpspd/2;
*yVel=-tmpspd/2;
if((y+*yVel)<(size_/2))
{
*yVel=(size_/2)-y;
}
if((x+*xVel)>(map_.getX()-(size_/2)))
{
*xVel=(map_.getX()-(size_/2))-x;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
if((y-(size_/2)<(*it).y+(*it).h)&&(y+size_/2>(*it).y))
{
*xVel=((*it).x-(size_/2))-x;
}
else if((x+(size_/2)>(*it).x)&&(x-size_/2<(*it).x+(*it).w))
{
*yVel=((*it).y+(*it).h+(size_/2))-y;
}
}
}
for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
{
if((*(*it)).getPosition()==origin_)
{
continue;
}
if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
if((y-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+(size_/2)<(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
*xVel=((*(*it)).getPosition().getX()-(size_/2))-x;
}
else if((x-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+(size_/2)<(*(*it)).getPosition().getX()-(*(*it)).getSize()/2))
{
*yVel=((*(*it)).getPosition().getY()+(*(*it)).getSize()/2+(size_/2))-y;
}
}
}
break;
case 2:
*xVel=tmpspd;
*yVel=0;
if((x+*xVel)>(map_.getX()-(size_/2)))
{
*xVel=(map_.getX()-(size_/2))-x;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*xVel=((*it).x-(size_/2))-x;
}
}
for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
{
if((*(*it)).getPosition()==origin_)
{
continue;
}
if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
*xVel=((*(*it)).getPosition().getX()-(*(*it)).getSize()/2-(size_/2))-x;
}
}
break;
case 3:
*xVel=tmpspd/2;
*yVel=tmpspd/2;
if((y+*yVel)>(map_.getY()-(size_/2)))
{
*yVel=(map_.getY()-(size_/2))-y;
}
if((x+*xVel)>(map_.getX()-(size_/2)))
{
*xVel=(map_.getX()-(size_/2))-x;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
if((y-(size_/2)<(*it).y+(*it).h)&&(y+size_/2>(*it).y))
{
*xVel=((*it).x-(size_/2))-x;
}
else if((x+(size_/2)>(*it).x)&&(x-size_/2<(*it).x+(*it).w))
{
*yVel=((*it).y-(size_/2))-y;
}
}
}
for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
{
if((*(*it)).getPosition()==origin_)
{
continue;
}
if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
if((y-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+(size_/2)<(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
*xVel=((*(*it)).getPosition().getX()-(*(*it)).getSize()/2-(size_/2))-x;
}
else if((x-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+(size_/2)<(*(*it)).getPosition().getX()-(*(*it)).getSize()/2))
{
*yVel=((*(*it)).getPosition().getY()-(*(*it)).getSize()/2-(size_/2))-y;
}
}
}
break;
case 4:
*xVel=0;
*yVel=tmpspd;
if((y+*yVel)>(map_.getY()-(size_/2)))
{
*yVel=(map_.getY()-(size_/2))-y;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*yVel=((*it).y-(size_/2))-y;
}
}
for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
{
if((*(*it)).getPosition()==origin_)
{
continue;
}
if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
*yVel=((*(*it)).getPosition().getY()-(*(*it)).getSize()/2-(size_/2))-y;
}
}
break;
case 5:
*xVel=-tmpspd/2;
*yVel=tmpspd/2;
if((x+*xVel)<(size_/2))
{
*xVel=(size_/2)-x;
}
if((y+*yVel)>(map_.getY()-(size_/2)))
{
*yVel=(map_.getY()-(size_/2))-y;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
if((y-(size_/2)<(*it).y+(*it).h)&&(y+size_/2>(*it).y))
{
*xVel=((*it).x+(*it).w+(size_/2))-x;
}
if((x+(size_/2)>(*it).x)&&(x-size_/2<(*it).x+(*it).w))
{
*yVel=((*it).y-(size_/2))-y;
}
}
}
for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
{
if((*(*it)).getPosition()==origin_)
{
continue;
}
if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
if((y-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+(size_/2)<(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
*xVel=((*(*it)).getPosition().getX()+(*(*it)).getSize()/2+(size_/2))-x;
}
else if((x-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+(size_/2)<(*(*it)).getPosition().getX()-(*(*it)).getSize()/2))
{
*yVel=((*(*it)).getPosition().getY()-(*(*it)).getSize()/2-(size_/2))-y;
}
}
}
break;
case 6:
*xVel=-tmpspd;
*yVel=0;
if((x+*xVel)<(size_/2))
{
*xVel=(size_/2)-x;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*xVel=((*it).x+(*it).w+(size_/2))-x;
}
}
for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
{
if((*(*it)).getPosition()==origin_)
{
continue;
}
if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
*xVel=((*(*it)).getPosition().getX()+(*(*it)).getSize()/2+(size_/2))-x;
}
}
break;
case 7:
*xVel=-tmpspd/2;
*yVel=-tmpspd/2;
if((x+*xVel)<(size_/2))
{
*xVel=(size_/2)-x;
}
if((y+*yVel)<(size_/2))
{
*yVel=(size_/2)-y;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
if((y-(size_/2)<(*it).y+(*it).h)&&(y+size_/2>(*it).y))
{
*xVel=((*it).x+(*it).w+(size_/2))-x;
}
if((x+(size_/2)>(*it).x)&&(x-size_/2<(*it).x+(*it).w))
{
*yVel=((*it).y+(*it).h+(size_/2))-y;
}
}
}
for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
{
if((*(*it)).getPosition()==origin_)
{
continue;
}
if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
if((y-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+(size_/2)<(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
{
*xVel=((*(*it)).getPosition().getX()+(*(*it)).getSize()/2+(size_/2))-x;
}
else if((x-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+(size_/2)<(*(*it)).getPosition().getX()-(*(*it)).getSize()/2))
{
*yVel=((*(*it)).getPosition().getY()+(*(*it)).getSize()/2+(size_/2))-y;
}
}
}
break;
}
}
return dir;
}
void Enemy::move() {
int xVel;
int yVel;
direction_ = findPlayer(&xVel, &yVel);
origin_.setX(origin_.getX() + xVel);
origin_.setY(origin_.getY() + yVel);
}