Some-Shooter-Mooter/source/main.cpp
2014-05-17 02:54:59 +03:00

1314 lines
33 KiB
C++

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_ttf.h"
#include "SDL/SDL_mixer.h"
#include "point.h"
#include "entities.h"
#include "projectiles.h"
#include "mainfunctions.h"
#include "weapons.h"
#include "items.h"
#include <vector>
#include <string>
#include <iostream>
#include <sstream>
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;
const int FRAMES_PER_SECOND = 60;
const int HUD_SIZE = 100;
SDL_Surface *screen = NULL;
SDL_Surface *map = NULL;
SDL_Surface *player = NULL;
SDL_Surface *bullet = NULL;
SDL_Surface *enemy = NULL;
SDL_Surface *hudSurface = NULL;
SDL_Surface *menuSurface = NULL;
SDL_Surface *optionSurface = NULL;
SDL_Surface *highlightOptionSurface = NULL;
SDL_Surface *text = NULL;
SDL_Surface *pistols = NULL;
SDL_Surface *rpg = NULL;
SDL_Surface *bfg = NULL;
SDL_Surface *laser = NULL;
SDL_Surface *highlightWeapon = NULL;
SDL_Surface *weapon1 = NULL;
SDL_Surface *weapon2 = NULL;
SDL_Surface *weapon3 = NULL;
SDL_Color textColor = {255,255,255};
SDL_Event event;
TTF_Font *font = NULL;
Mix_Chunk *bulletSound = NULL;
SDL_Rect playerSlice[8];
SDL_Rect enemySlice[8];
Player playerObject;
Weapon primary;
Weapon secondary;
Weapon melee;
int weapons[4]={0,0,0,0};
int score=0;
bool game=false;
std::vector<BaseProjectile*> projectiles;
std::vector<SDL_Rect> obstacles;
std::vector<Enemy*> enemies;
std::vector<Item*> backpack;
std::stringstream stream;
std::string txtString;
bool market[15];
bool init()
{
if(SDL_Init(SDL_INIT_EVERYTHING)==-1)
{
return false;
}
screen = SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,SDL_SWSURFACE);
if(screen == NULL)
{
return false;
}
if(TTF_Init()==-1)
{
return false;
}
if(Mix_OpenAudio(22050,MIX_DEFAULT_FORMAT,2,4096)==-1)
{
return false;
}
SDL_WM_SetCaption("Some Shooter Mooter", NULL);
return true;
}
bool load_files()
{
player=load_image("player.tga",true);
enemy=load_image("enemy.tga",true);
map=load_image("example_map.tga");
font=TTF_OpenFont("tf2professor.ttf",30);
pistols=load_image("pistols.tga");
rpg=load_image("rpg.tga");
bfg=load_image("bfg.tga");
laser=load_image("laser.tga");
bullet=load_image("bullet.tga",true);
bulletSound=Mix_LoadWAV("bullet.wav");
if((player->w)!=(player->h))
{
return false;
}
if((enemy->w)!=(enemy->h))
{
return false;
}
if((bullet->w)!=(bullet->h))
{
return false;
}
if(((bullet->w)%2)!=0)
{
return false;
}
if(((player->w)%6)!=0)
{
return false;
}
if(((enemy->w)%6)!=0)
{
return false;
}
if(map==NULL)
{
return false;
}
if(player==NULL)
{
return false;
}
if(font==NULL)
{
return false;
}
if(bullet==NULL)
{
return false;
}
if(pistols==NULL)
{
return false;
}
if(rpg==NULL)
{
return false;
}
if(bfg==NULL)
{
return false;
}
if(laser==NULL)
{
return false;
}
int playerSize=(player->w)/3;
playerSlice[0].x=playerSize;
playerSlice[0].y=0;
playerSlice[0].w=playerSize;
playerSlice[0].h=playerSize;
playerSlice[1].x=2*playerSize;
playerSlice[1].y=0;
playerSlice[1].w=playerSize;
playerSlice[1].h=playerSize;
playerSlice[2].x=2*playerSize;
playerSlice[2].y=playerSize;
playerSlice[2].w=playerSize;
playerSlice[2].h=playerSize;
playerSlice[3].x=2*playerSize;
playerSlice[3].y=2*playerSize;
playerSlice[3].w=playerSize;
playerSlice[3].h=playerSize;
playerSlice[4].x=playerSize;
playerSlice[4].y=2*playerSize;
playerSlice[4].w=playerSize;
playerSlice[4].h=playerSize;
playerSlice[5].x=0;
playerSlice[5].y=2*playerSize;
playerSlice[5].w=playerSize;
playerSlice[5].h=playerSize;
playerSlice[6].x=0;
playerSlice[6].y=playerSize;
playerSlice[6].w=playerSize;
playerSlice[6].h=playerSize;
playerSlice[7].x=0;
playerSlice[7].y=0;
playerSlice[7].w=playerSize;
playerSlice[7].h=playerSize;
int enemySize=(enemy->w)/3;
enemySlice[0].x=enemySize;
enemySlice[0].y=0;
enemySlice[0].w=enemySize;
enemySlice[0].h=enemySize;
enemySlice[1].x=2*enemySize;
enemySlice[1].y=0;
enemySlice[1].w=enemySize;
enemySlice[1].h=enemySize;
enemySlice[2].x=2*enemySize;
enemySlice[2].y=enemySize;
enemySlice[2].w=enemySize;
enemySlice[2].h=enemySize;
enemySlice[3].x=2*enemySize;
enemySlice[3].y=2*enemySize;
enemySlice[3].w=enemySize;
enemySlice[3].h=enemySize;
enemySlice[4].x=enemySize;
enemySlice[4].y=2*enemySize;
enemySlice[4].w=enemySize;
enemySlice[4].h=enemySize;
enemySlice[5].x=0;
enemySlice[5].y=2*enemySize;
enemySlice[5].w=enemySize;
enemySlice[5].h=enemySize;
enemySlice[6].x=0;
enemySlice[6].y=enemySize;
enemySlice[6].w=enemySize;
enemySlice[6].h=enemySize;
enemySlice[7].x=0;
enemySlice[7].y=0;
enemySlice[7].w=enemySize;
enemySlice[7].h=enemySize;
hudSurface=SDL_CreateRGBSurface(SDL_HWSURFACE,SCREEN_WIDTH,HUD_SIZE,32,0,0,0,0);
menuSurface=SDL_CreateRGBSurface(SDL_HWSURFACE,SCREEN_WIDTH,SCREEN_HEIGHT,32,0,0,0,0);
optionSurface=SDL_CreateRGBSurface(SDL_HWSURFACE,SCREEN_WIDTH/4,SCREEN_HEIGHT/16,32,0,0,0,0);
highlightOptionSurface=SDL_CreateRGBSurface(SDL_HWSURFACE,(SCREEN_WIDTH/4)+(SCREEN_WIDTH/32),(SCREEN_HEIGHT/16)+(SCREEN_WIDTH/32),32,0,0,0,0);
highlightWeapon=SDL_CreateRGBSurface(SDL_HWSURFACE,80,80,32,0,0,0,0);
for(int i=0;i<11;i++)
{
market[i]=false;
}
//Origin,Size,Direction,MapSize,&obstacles,Speed,Health,Max Health,&enemies,&backpack,Money
playerObject.init(Point(map->w/2,map->h/2),playerSize,0,Point(map->w,map->h),&obstacles,8,100,100,&enemies,&backpack);
SDL_Rect test;
test.x=632;
test.y=632;
test.w=103;
test.h=103;
obstacles.push_back(test);
test.x=1185;
test.y=632;
test.w=103;
test.h=103;
obstacles.push_back(test);
test.x=1185;
test.y=1185;
test.w=103;
test.h=103;
obstacles.push_back(test);
test.x=632;
test.y=1185;
test.w=103;
test.h=103;
obstacles.push_back(test);
test.x=0;
test.y=0;
test.w=1920;
test.h=182;
obstacles.push_back(test);
test.x=0;
test.y=0;
test.w=182;
test.h=1920;
obstacles.push_back(test);
test.x=0;
test.y=1738;
test.w=1920;
test.h=182;
obstacles.push_back(test);
test.x=1738;
test.y=0;
test.w=182;
test.h=1920;
obstacles.push_back(test);
if(bulletSound==NULL)
{
return false;
}
return true;
}
void renderHUD(int score,int currentWeapon)
{
SDL_FillRect(hudSurface,NULL,SDL_MapRGB(screen->format,0x40,0x40,0x40));
stream.str("");
stream<<"Health: "<<playerObject.getHealth();
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8-text->w/2,HUD_SIZE/3-text->h/2,text,hudSurface);
stream.str("");
stream<<"Max Health: "<<playerObject.getMaxHealth();
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8-text->w/2,HUD_SIZE/3*2-text->h/2,text,hudSurface);
stream.str("");
stream<<"Money: "<<playerObject.getMoney();
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w/2,HUD_SIZE/3-text->h/2,text,hudSurface);
stream.str("");
stream<<"Kills: "<<score;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w/2,HUD_SIZE/3*2-text->h/2,text,hudSurface);
switch(currentWeapon)
{
case 0: apply_surface(SCREEN_WIDTH/8*3-highlightWeapon->w/2,HUD_SIZE/2-highlightWeapon->h/2,highlightWeapon,hudSurface); break;
case 1: apply_surface(SCREEN_WIDTH/8*4-highlightWeapon->w/2,HUD_SIZE/2-highlightWeapon->h/2,highlightWeapon,hudSurface); break;
case 2: apply_surface(SCREEN_WIDTH/8*5-highlightWeapon->w/2,HUD_SIZE/2-highlightWeapon->h/2,highlightWeapon,hudSurface); break;
}
apply_surface(SCREEN_WIDTH/8*3-weapon1->w/2,HUD_SIZE/2-weapon1->h/2,weapon1,hudSurface);
apply_surface(SCREEN_WIDTH/8*4-weapon2->w/2,HUD_SIZE/2-weapon2->h/2,weapon2,hudSurface);
apply_surface(SCREEN_WIDTH/8*5-weapon3->w/2,HUD_SIZE/2-weapon3->h/2,weapon3,hudSurface);
apply_surface(0,0,hudSurface,screen);
}
void shop(bool* quit, bool *pause)
{
bool shop=true;
int option=0;
Item* temp=loadItem(0);
Item tmp(0);
while(shop)
{
while(SDL_PollEvent(&event))
{
if(event.type==SDL_QUIT)
{
shop=false;
*pause=false;
*quit=true;
}
if(event.type==SDL_KEYDOWN)
{
switch(event.key.keysym.sym)
{
case SDLK_UP:
if(option==0)
{
option=14;
}
else
{
option--;
}
break;
case SDLK_DOWN:
if(option==14)
{
option=0;
}
else
{
option++;
}
break;
case SDLK_ESCAPE:
shop=false;
break;
case SDLK_RETURN:
if((market[option]==false)&&(playerObject.getMoney()>=(*temp).cost_))
{
if(option>11)
{
Item *thing = loadItem(option);
playerObject.heal((*thing).health_);
delete thing;
}
else
{
Item *thing = loadItem(option);
if((*thing).health_!=0)
{
playerObject.modifyMaxHealth((*thing).health_);
}
backpack.push_back(loadItem(option));
market[option]=true;
}
playerObject.transaction(-((*temp).cost_));
}
break;
}
delete temp;
temp=loadItem(option);
}
SDL_FillRect(menuSurface,NULL,SDL_MapRGB(screen->format,0x00,0x00,0x00));
tmp.reset();
for(std::vector<Item*>::iterator it=backpack.begin();it!=backpack.end();it++)
{
tmp.pDamage_+=(*(*it)).pDamage_;
tmp.sDamage_+=(*(*it)).sDamage_;
tmp.mDamage_+=(*(*it)).mDamage_;
tmp.eDamage_+=(*(*it)).eDamage_;
tmp.health_+=(*(*it)).health_;
tmp.pSpeed_+=(*(*it)).pSpeed_;
tmp.eSpeed_+=(*(*it)).eSpeed_;
}
txtString="SHOP";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/16)-(text->h)/2,text,menuSurface);
stream.str("");
stream<<"You have: "<<playerObject.getMoney();
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w,SCREEN_HEIGHT/16+text->h,text,menuSurface);
stream.str("");
stream<<"Cost: "<<(*temp).cost_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8,SCREEN_HEIGHT/16+text->h,text,menuSurface);
stream.str("");
stream<<"Item No."<<option+1;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16+text->h,text,menuSurface);
stream.str("");
stream<<"Weapon 1 Damage Modifier";
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16*2+text->h,text,menuSurface);
stream.str("");
stream<<"Weapon 2 Damage Modifier";
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16*3+text->h,text,menuSurface);
stream.str("");
stream<<"Weapon 3 Damage Modifier";
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16*4+text->h,text,menuSurface);
stream.str("");
stream<<"Enemy Damage Modifier";
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16*5+text->h,text,menuSurface);
stream.str("");
stream<<"Max Health/Heal Modifier";
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16*6+text->h,text,menuSurface);
stream.str("");
stream<<"Player Speed Modifier";
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16*7+text->h,text,menuSurface);
stream.str("");
stream<<"Enemy Speed Modifier";
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16*8+text->h,text,menuSurface);
stream.str("");
stream<<"HEAL";
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16*9+text->h,text,menuSurface);
stream.str("");
stream<<(*temp).pDamage_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8,SCREEN_HEIGHT/16*2+text->h,text,menuSurface);
stream.str("");
stream<<tmp.pDamage_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w,SCREEN_HEIGHT/16*2+text->h,text,menuSurface);
stream.str("");
stream<<(*temp).sDamage_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8,SCREEN_HEIGHT/16*3+text->h,text,menuSurface);
stream.str("");
stream<<tmp.sDamage_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w,SCREEN_HEIGHT/16*3+text->h,text,menuSurface);
stream.str("");
stream<<(*temp).mDamage_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8,SCREEN_HEIGHT/16*4+text->h,text,menuSurface);
stream.str("");
stream<<tmp.mDamage_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w,SCREEN_HEIGHT/16*4+text->h,text,menuSurface);
stream.str("");
stream<<(*temp).eDamage_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8,SCREEN_HEIGHT/16*5+text->h,text,menuSurface);
stream.str("");
stream<<tmp.eDamage_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w,SCREEN_HEIGHT/16*5+text->h,text,menuSurface);
stream.str("");
stream<<(*temp).health_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8,SCREEN_HEIGHT/16*6+text->h,text,menuSurface);
stream.str("");
stream<<tmp.health_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w,SCREEN_HEIGHT/16*6+text->h,text,menuSurface);
stream.str("");
stream<<(*temp).pSpeed_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8,SCREEN_HEIGHT/16*7+text->h,text,menuSurface);
stream.str("");
stream<<tmp.pSpeed_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w,SCREEN_HEIGHT/16*7+text->h,text,menuSurface);
stream.str("");
stream<<(*temp).eSpeed_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8,SCREEN_HEIGHT/16*8+text->h,text,menuSurface);
stream.str("");
stream<<tmp.eSpeed_;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w,SCREEN_HEIGHT/16*8+text->h,text,menuSurface);
stream.str("");
if(option>11)
{
stream<<"YES";
}
else
{
stream<<"NO";
}
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8,SCREEN_HEIGHT/16*9+text->h,text,menuSurface);
stream.str("");
stream<<playerObject.getHealth();
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w,SCREEN_HEIGHT/16*9+text->h,text,menuSurface);
if(market[option])
{
stream.str("");
stream<<"ALREADY BOUGHT";
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/16*11+text->h,text,menuSurface);
}
apply_surface(0,0,menuSurface,screen);
SDL_Flip(screen);
}
}
}
void mapChoose(bool *quit)
{
bool menu=true;
int option=0;
while(menu)
{
while(SDL_PollEvent(&event))
{
if(event.type==SDL_QUIT)
{
menu=false;
*quit=true;
}
if(event.type==SDL_KEYDOWN)
{
switch(event.key.keysym.sym)
{
case SDLK_LEFT:
if(option==0)
{
option=3;
}
else
{
option--;
}
break;
case SDLK_RIGHT:
if(option==3)
{
option=0;
}
else
{
option++;
}
break;
case SDLK_RETURN:
if(weapons[0]+weapons[1]+weapons[2]+weapons[3]==3)
{
menu=false;
}
break;
case SDLK_SPACE:
if(weapons[option]==0)
{
weapons[option]=1;
}
else
{
weapons[option]=0;
}
break;
}
}
SDL_FillRect(menuSurface,NULL,SDL_MapRGB(screen->format,0x00,0x00,0x00));
SDL_FillRect(highlightWeapon,NULL,SDL_MapRGB(screen->format,0x00,0xFF,0x00));
if(weapons[0]==1)
{
apply_surface(SCREEN_WIDTH/8-highlightWeapon->w/2,SCREEN_HEIGHT/2-highlightWeapon->h/2,highlightWeapon,menuSurface);
}
if(weapons[1]==1)
{
apply_surface(SCREEN_WIDTH/8*3-highlightWeapon->w/2,SCREEN_HEIGHT/2-highlightWeapon->h/2,highlightWeapon,menuSurface);
}
if(weapons[2]==1)
{
apply_surface(SCREEN_WIDTH/8*5-highlightWeapon->w/2,SCREEN_HEIGHT/2-highlightWeapon->h/2,highlightWeapon,menuSurface);
}
if(weapons[3]==1)
{
apply_surface(SCREEN_WIDTH/8*7-highlightWeapon->w/2,SCREEN_HEIGHT/2-highlightWeapon->h/2,highlightWeapon,menuSurface);
}
SDL_FillRect(highlightWeapon,NULL,SDL_MapRGB(screen->format,0xFF,0xFF,0x00));
switch(option)
{
case 0: apply_surface(SCREEN_WIDTH/8-highlightWeapon->w/2,SCREEN_HEIGHT/2-highlightWeapon->h/2,highlightWeapon,menuSurface); break;
case 1: apply_surface(SCREEN_WIDTH/8*3-highlightWeapon->w/2,SCREEN_HEIGHT/2-highlightWeapon->h/2,highlightWeapon,menuSurface); break;
case 2: apply_surface(SCREEN_WIDTH/8*5-highlightWeapon->w/2,SCREEN_HEIGHT/2-highlightWeapon->h/2,highlightWeapon,menuSurface); break;
case 3: apply_surface(SCREEN_WIDTH/8*7-highlightWeapon->w/2,SCREEN_HEIGHT/2-highlightWeapon->h/2,highlightWeapon,menuSurface); break;
}
apply_surface(SCREEN_WIDTH/8-pistols->w/2,SCREEN_HEIGHT/2-pistols->h/2,pistols,menuSurface);
apply_surface(SCREEN_WIDTH/8*3-rpg->w/2,SCREEN_HEIGHT/2-rpg->h/2,rpg,menuSurface);
apply_surface(SCREEN_WIDTH/8*5-bfg->w/2,SCREEN_HEIGHT/2-bfg->h/2,bfg,menuSurface);
apply_surface(SCREEN_WIDTH/8*7-laser->w/2,SCREEN_HEIGHT/2-laser->h/2,laser,menuSurface);
txtString="Dual Pistols";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8-text->w/2,SCREEN_HEIGHT/2+pistols->h/2+text->h/2,text,menuSurface);
txtString="Rocket Launcher";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*3-text->w/2,SCREEN_HEIGHT/2+rpg->h/2+text->h/2,text,menuSurface);
txtString="Big Fucking Gun";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*5-text->w/2,SCREEN_HEIGHT/2+bfg->h/2+text->h/2,text,menuSurface);
txtString="Laser Rifle";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/8*7-text->w/2,SCREEN_HEIGHT/2+laser->h/2+text->h/2,text,menuSurface);
txtString="CHOOSE YOUR 3 WEAPONS";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/16)-(text->h)/2,text,menuSurface);
apply_surface(0,0,menuSurface,screen);
SDL_Flip(screen);
}
}
int count=0;
for(int i=0;i<4;i++)
{
if(weapons[i]==1)
{
if(count==0)
{
if(i==0)
{
primary.init(0,0,20,4,3,&projectiles,&backpack);
weapon1=pistols;
}
else
{
primary.init(1,0,10,1,8,&projectiles,&backpack);
weapon1=rpg;
}
count++;
}
else if(count==1)
{
if(i==1)
{
secondary.init(1,0,10,1,8,&projectiles,&backpack);
weapon2=rpg;
}
else
{
secondary.init(2,0,15,2,10,&projectiles,&backpack);
weapon2=bfg;
}
count++;
}
else
{
if(i==2)
{
melee.init(2,0,15,2,10,&projectiles,&backpack);
weapon3=bfg;
}
else
{
melee.init(3,0,30,2,5,&projectiles,&backpack);
weapon3=laser;
}
count++;
}
}
}
}
void menu(bool* quit)
{
bool menu=true;
int option=0;
while(menu)
{
while(SDL_PollEvent(&event))
{
if(event.type==SDL_QUIT)
{
menu=false;
*quit=true;
}
if(event.type==SDL_KEYDOWN)
{
switch(event.key.keysym.sym)
{
case SDLK_UP:
if(option==0)
{
option=1;
}
else
{
option--;
}
break;
case SDLK_DOWN:
if(option==1)
{
option=0;
}
else
{
option++;
}
break;
case SDLK_RETURN:
if(option==0)
{
menu=false;
}
else
{
menu=false;
*quit=true;
}
break;
}
}
SDL_FillRect(menuSurface,NULL,SDL_MapRGB(screen->format,0x00,0x00,0x00));
SDL_FillRect(optionSurface,NULL,SDL_MapRGB(screen->format,0x00,0x00,0x00));
SDL_FillRect(highlightOptionSurface,NULL,SDL_MapRGB(screen->format,0xFF,0xFF,0x00));
if(option==0)
{
apply_surface((SCREEN_WIDTH/2)-(highlightOptionSurface->w)/2,(SCREEN_HEIGHT/2)-(SCREEN_HEIGHT/16)-(highlightOptionSurface->h)/2,highlightOptionSurface,menuSurface);
}
else
{
apply_surface((SCREEN_WIDTH/2)-(highlightOptionSurface->w)/2,(SCREEN_HEIGHT/2)+(SCREEN_HEIGHT/16)-(highlightOptionSurface->h)/2,highlightOptionSurface,menuSurface);
}
apply_surface((SCREEN_WIDTH/2)-(optionSurface->w)/2,(SCREEN_HEIGHT/2)-(SCREEN_HEIGHT/16)-(optionSurface->h)/2,optionSurface,menuSurface);
apply_surface((SCREEN_WIDTH/2)-(optionSurface->w)/2,(SCREEN_HEIGHT/2)+(SCREEN_HEIGHT/16)-(optionSurface->h)/2,optionSurface,menuSurface);
txtString="SOME SHOOTER MOOTER - THE GAME";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/16)-(text->h)/2,text,menuSurface);
txtString="START";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/2)-(SCREEN_HEIGHT/16)-(text->h)/2,text,menuSurface);
txtString="QUIT";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/2)+(SCREEN_HEIGHT/16)-(text->h)/2,text,menuSurface);
apply_surface(0,0,menuSurface,screen);
SDL_Flip(screen);
}
}
}
void pause(bool* quit)
{
bool pause=true;
int option=0;
while(pause)
{
while(SDL_PollEvent(&event))
{
if(event.type==SDL_QUIT)
{
pause=false;
*quit=true;
}
if(event.type==SDL_KEYDOWN)
{
switch(event.key.keysym.sym)
{
case SDLK_ESCAPE:
pause=false;
break;
case SDLK_UP:
if(option==0)
{
option=2;
}
else
{
option--;
}
break;
case SDLK_DOWN:
if(option==2)
{
option=0;
}
else
{
option++;
}
break;
case SDLK_RETURN:
if(option==0)
{
pause=false;
}
else if(option==1)
{
shop(quit,&pause);
}
else
{
pause=false;
*quit=true;
}
break;
}
}
SDL_FillRect(menuSurface,NULL,SDL_MapRGB(screen->format,0x00,0x00,0x00));
SDL_FillRect(optionSurface,NULL,SDL_MapRGB(screen->format,0x00,0x00,0x00));
SDL_FillRect(highlightOptionSurface,NULL,SDL_MapRGB(screen->format,0xFF,0xFF,0x00));
if(option==0)
{
apply_surface((SCREEN_WIDTH/2)-(highlightOptionSurface->w)/2,(SCREEN_HEIGHT/2)-(SCREEN_HEIGHT/16)-(SCREEN_HEIGHT/32)-(highlightOptionSurface->h)/2,highlightOptionSurface,menuSurface);
}
else if(option==1)
{
apply_surface((SCREEN_WIDTH/2)-(highlightOptionSurface->w)/2,(SCREEN_HEIGHT/2)-(highlightOptionSurface->h)/2,highlightOptionSurface,menuSurface);
}
else
{
apply_surface((SCREEN_WIDTH/2)-(highlightOptionSurface->w)/2,(SCREEN_HEIGHT/2)+(SCREEN_HEIGHT/16)+(SCREEN_HEIGHT/32)-(highlightOptionSurface->h)/2,highlightOptionSurface,menuSurface);
}
apply_surface((SCREEN_WIDTH/2)-(optionSurface->w)/2,(SCREEN_HEIGHT/2)-(SCREEN_HEIGHT/16)-(SCREEN_HEIGHT/32)-(optionSurface->h)/2,optionSurface,menuSurface);
apply_surface((SCREEN_WIDTH/2)-(optionSurface->w)/2,(SCREEN_HEIGHT/2)-(optionSurface->h)/2,optionSurface,menuSurface);
apply_surface((SCREEN_WIDTH/2)-(optionSurface->w)/2,(SCREEN_HEIGHT/2)+(SCREEN_HEIGHT/16)+(SCREEN_HEIGHT/32)-(optionSurface->h)/2,optionSurface,menuSurface);
txtString="PAUSE";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/16)-(text->h)/2,text,menuSurface);
txtString="RESUME";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/2)-(SCREEN_HEIGHT/16)-(SCREEN_HEIGHT/32)-(text->h)/2,text,menuSurface);
txtString="SHOP";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/2)-(text->h)/2,text,menuSurface);
txtString="QUIT";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/2)+(SCREEN_HEIGHT/16)+(SCREEN_HEIGHT/32)-(text->h)/2,text,menuSurface);
apply_surface(0,0,menuSurface,screen);
SDL_Flip(screen);
}
}
}
void gameOver()
{
bool quit=false;
while(!quit)
{
while(SDL_PollEvent(&event))
{
if(event.type==SDL_QUIT)
{
quit=true;
}
if(event.type==SDL_KEYDOWN)
{
quit=true;
}
}
SDL_FillRect(menuSurface,NULL,SDL_MapRGB(screen->format,0x00,0x00,0x00));
txtString="THE GAME OVER";
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface((SCREEN_WIDTH/2)-(text->w)/2,(SCREEN_HEIGHT/16)-(text->h)/2,text,menuSurface);
stream.str("");
stream<<"Your Score: "<<score;
txtString=stream.str();
text=TTF_RenderText_Solid(font,txtString.c_str(),textColor);
apply_surface(SCREEN_WIDTH/2-text->w/2,SCREEN_HEIGHT/2-text->h/2,text,menuSurface);
apply_surface(0,0,menuSurface,screen);
SDL_Flip(screen);
}
}
void cleanup()
{
SDL_FreeSurface(map);
SDL_FreeSurface(player);
SDL_FreeSurface(bullet);
SDL_FreeSurface(enemy);
SDL_FreeSurface(hudSurface);
SDL_FreeSurface(menuSurface);
SDL_FreeSurface(highlightOptionSurface);
SDL_FreeSurface(text);
SDL_FreeSurface(pistols);
SDL_FreeSurface(rpg);
SDL_FreeSurface(bfg);
SDL_FreeSurface(laser);
SDL_FreeSurface(highlightWeapon);
for(std::vector<BaseProjectile*>::iterator it=projectiles.begin();it!=projectiles.end();)
{
delete *it;
projectiles.erase(it);
}
for(std::vector<Enemy*>::iterator it=enemies.begin();it!=enemies.end();)
{
delete *it;
enemies.erase(it);
}
Mix_FreeChunk(bulletSound);
TTF_CloseFont(font);
Mix_CloseAudio();
TTF_Quit();
SDL_Quit();
}
int main(int argc, char* args[])
{
bool quit=false;
game=true;
int moveDirection;
int currentWeapon=0;
bool fireSound=false;
Uint8 *keyStates=SDL_GetKeyState(NULL);
Uint32 moveTimer=0;
Uint32 fps=0;
Uint32 changeWeapon=0;
Uint32 spawnTimer=0;
int spawnPlace=0;
int health;
if(init()==false)
{
return 1;
}
if(load_files()==false)
{
return 1;
}
menu(&quit);
if(!quit)
{
mapChoose(&quit);
}
while(!quit)
{
fps=SDL_GetTicks();
while(SDL_PollEvent(&event))
{
if(event.type==SDL_QUIT)
{
quit=true;
}
if(event.type==SDL_KEYDOWN)
{
switch(event.key.keysym.sym)
{
case SDLK_q:
if(currentWeapon==0)
{
currentWeapon=2;
}
else
{
currentWeapon--;
}
changeWeapon=SDL_GetTicks();
break;
case SDLK_e:
if(currentWeapon==2)
{
currentWeapon=0;
}
else
{
currentWeapon++;
}
changeWeapon=SDL_GetTicks();
break;
case SDLK_ESCAPE:
pause(&quit);
break;
}
}
}
if((SDL_GetTicks()-spawnTimer)>=5000-250*(score/10))
{
if(spawnPlace==0)
{
enemies.push_back(new Enemy(Point(960,245),Point(map->w,map->h),4,(enemy->w)/3,6,&obstacles,10,10,&enemies,&backpack,2,&playerObject));
spawnPlace++;
}
else if(spawnPlace==1)
{
enemies.push_back(new Enemy(Point(1675,960),Point(map->w,map->h),6,(enemy->w)/3,6,&obstacles,10,10,&enemies,&backpack,2,&playerObject));
spawnPlace++;
}
else if(spawnPlace==2)
{
enemies.push_back(new Enemy(Point(960,1675),Point(map->w,map->h),0,(enemy->w)/3,6,&obstacles,10,10,&enemies,&backpack,2,&playerObject));
spawnPlace++;
}
else
{
enemies.push_back(new Enemy(Point(245,960),Point(map->w,map->h),2,(enemy->w)/3,6,&obstacles,10,10,&enemies,&backpack,2,&playerObject));
spawnPlace=0;
}
spawnTimer=SDL_GetTicks();
}
if((SDL_GetTicks()-moveTimer)>=50)
{
if(keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(!keyStates[SDLK_d]))
{
moveTimer=SDL_GetTicks();
moveDirection=0;
}
else if(keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(keyStates[SDLK_d]))
{
moveTimer=SDL_GetTicks();
moveDirection=1;
}
else if(!keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(keyStates[SDLK_d]))
{
moveTimer=SDL_GetTicks();
moveDirection=2;
}
else if(!keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(keyStates[SDLK_s])&&(keyStates[SDLK_d]))
{
moveTimer=SDL_GetTicks();
moveDirection=3;
}
else if(!keyStates[SDLK_w]&&(!keyStates[SDLK_a])&&(keyStates[SDLK_s])&&(!keyStates[SDLK_d]))
{
moveTimer=SDL_GetTicks();
moveDirection=4;
}
else if(!keyStates[SDLK_w]&&(keyStates[SDLK_a])&&(keyStates[SDLK_s])&&(!keyStates[SDLK_d]))
{
moveTimer=SDL_GetTicks();
moveDirection=5;
}
else if(!keyStates[SDLK_w]&&(keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(!keyStates[SDLK_d]))
{
moveTimer=SDL_GetTicks();
moveDirection=6;
}
else if(keyStates[SDLK_w]&&(keyStates[SDLK_a])&&(!keyStates[SDLK_s])&&(!keyStates[SDLK_d]))
{
moveTimer=SDL_GetTicks();
moveDirection=7;
}
else
{
moveDirection=-1;
}
}
if(keyStates[SDLK_SPACE])
{
if(currentWeapon==0)
{
if(SDL_GetTicks()-changeWeapon>=500)
{
fireSound=primary.fire(playerObject,Point(map->w,map->h),bullet->w,&obstacles,&enemies);
}
}
else if(currentWeapon==1)
{
if(SDL_GetTicks()-changeWeapon>=500)
{
fireSound=secondary.fire(playerObject,Point(map->w,map->h),bullet->w,&obstacles,&enemies);
}
}
else if(currentWeapon==2)
{
if(SDL_GetTicks()-changeWeapon>=500)
{
fireSound=melee.fire(playerObject,Point(map->w,map->h),bullet->w,&obstacles,&enemies);
}
}
if(fireSound==true)
{
if(Mix_PlayChannel(-1,bulletSound,0)==-1)
{
return 1;
}
}
}
SDL_FillRect(screen,&screen->clip_rect,SDL_MapRGB(screen->format,0x00,0x00,0x00));
if(moveDirection!=-1)
{
playerObject.move(moveDirection);
}
apply_surface(((SCREEN_WIDTH/2)-((playerObject.getPosition()).getX())),(((SCREEN_HEIGHT+HUD_SIZE)/2)-((playerObject.getPosition()).getY())),map,screen);
for(std::vector<BaseProjectile*>::iterator it=projectiles.begin();it!=projectiles.end();it++)
{
apply_surface((((SCREEN_WIDTH/2)-((playerObject.getPosition().getX())-((*(*it)).getPosition().getX())))-((*(*it)).getSize()/2)),((((SCREEN_HEIGHT+HUD_SIZE)/2)-((playerObject.getPosition().getY())-((*(*it)).getPosition().getY())))-((*(*it)).getSize()/2)),bullet,screen);
if((*(*it)).hitScan()==true)
{
delete *it;
projectiles.erase(it);
it--;
}
}
for(std::vector<Enemy*>::iterator it=enemies.begin();it!=enemies.end();it++)
{
if((*(*it)).getHealth()==0)
{
score++;
playerObject.transaction((*(*it)).getMoney());
if(score%100==0)
{
playerObject.heal(50);
}
delete *it;
enemies.erase(it);
it--;
}
else
{
(*(*it)).move();
apply_surface((((SCREEN_WIDTH/2)-((playerObject.getPosition().getX())-((*(*it)).getPosition().getX())))-((*(*it)).getSize()/2)),((((SCREEN_HEIGHT+HUD_SIZE)/2)-((playerObject.getPosition().getY())-((*(*it)).getPosition().getY())))-((*(*it)).getSize()/2)),enemy,screen,&enemySlice[(*(*it)).getDirection()]);
}
}
health=playerObject.getHealth();
if(health==0)
{
quit=true;
}
apply_surface((SCREEN_WIDTH/2)-(player->w/6),(((SCREEN_HEIGHT+HUD_SIZE)/2)-(player->h/6)),player,screen,&playerSlice[playerObject.getDirection()]);
renderHUD(score,currentWeapon);
if(SDL_Flip(screen)==-1)
{
return 1;
}
if((SDL_GetTicks()-fps)<(1000/FRAMES_PER_SECOND))
{
SDL_Delay((1000/FRAMES_PER_SECOND)-(SDL_GetTicks()-fps));
}
}
if(game)
{
gameOver();
}
cleanup();
return 0;
}