396 lines
11 KiB
C++
396 lines
11 KiB
C++
#include "entities.h"
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void Player::checkDirection(int dir, int *xVel, int *yVel) const
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{
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int x=origin_.getX();
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int y=origin_.getY();
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int tmpspd=speed_;
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for(std::vector<Item*>::iterator it=(*backpack_).begin();it!=(*backpack_).end();it++)
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{
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tmpspd+=(*(*it)).pSpeed_;
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}
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switch(dir)
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{
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case 0:
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*xVel=0;
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*yVel=-tmpspd;
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if((y+*yVel)<(size_/2))
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{
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*yVel=(size_/2)-y;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
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{
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*yVel=((*it).y+(*it).h+(size_/2))-y;
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}
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}
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for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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*yVel=((*(*it)).getPosition().getY()+(*(*it)).getSize()/2+(size_/2))-y;
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}
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}
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break;
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case 1:
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*xVel=tmpspd/2;
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*yVel=-tmpspd/2;
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if((y+*yVel)<(size_/2))
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{
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*yVel=(size_/2)-y;
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}
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if((x+*xVel)>(map_.getX()-(size_/2)))
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{
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*xVel=(map_.getX()-(size_/2))-x;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
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{
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if((y-(size_/2)<(*it).y+(*it).h)&&(y+size_/2>(*it).y))
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{
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*xVel=((*it).x-(size_/2))-x;
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}
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else if((x+(size_/2)>(*it).x)&&(x-size_/2<(*it).x+(*it).w))
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{
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*yVel=((*it).y+(*it).h+(size_/2))-y;
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}
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}
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}
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for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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if((y-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+(size_/2)<(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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*xVel=((*(*it)).getPosition().getX()-(size_/2))-x;
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}
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else if((x-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+(size_/2)<(*(*it)).getPosition().getX()-(*(*it)).getSize()/2))
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{
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*yVel=((*(*it)).getPosition().getY()+(*(*it)).getSize()/2+(size_/2))-y;
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}
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}
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}
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break;
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case 2:
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*xVel=tmpspd;
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*yVel=0;
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if((x+*xVel)>(map_.getX()-(size_/2)))
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{
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*xVel=(map_.getX()-(size_/2))-x;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
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{
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*xVel=((*it).x-(size_/2))-x;
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}
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}
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for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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*xVel=((*(*it)).getPosition().getX()-(*(*it)).getSize()/2-(size_/2))-x;
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}
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}
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break;
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case 3:
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*xVel=tmpspd/2;
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*yVel=tmpspd/2;
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if((y+*yVel)>(map_.getY()-(size_/2)))
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{
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*yVel=(map_.getY()-(size_/2))-y;
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}
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if((x+*xVel)>(map_.getX()-(size_/2)))
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{
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*xVel=(map_.getX()-(size_/2))-x;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
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{
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if((y-(size_/2)<(*it).y+(*it).h)&&(y+size_/2>(*it).y))
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{
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*xVel=((*it).x-(size_/2))-x;
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}
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else if((x+(size_/2)>(*it).x)&&(x-size_/2<(*it).x+(*it).w))
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{
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*yVel=((*it).y-(size_/2))-y;
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}
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}
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}
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for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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if((y-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+(size_/2)<(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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*xVel=((*(*it)).getPosition().getX()-(*(*it)).getSize()/2-(size_/2))-x;
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}
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else if((x-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+(size_/2)<(*(*it)).getPosition().getX()-(*(*it)).getSize()/2))
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{
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*yVel=((*(*it)).getPosition().getY()-(*(*it)).getSize()/2-(size_/2))-y;
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}
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}
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}
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break;
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case 4:
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*xVel=0;
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*yVel=tmpspd;
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if((y+*yVel)>(map_.getY()-(size_/2)))
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{
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*yVel=(map_.getY()-(size_/2))-y;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
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{
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*yVel=((*it).y-(size_/2))-y;
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}
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}
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for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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*yVel=((*(*it)).getPosition().getY()-(*(*it)).getSize()/2-(size_/2))-y;
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}
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}
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break;
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case 5:
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*xVel=-tmpspd/2;
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*yVel=tmpspd/2;
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if((x+*xVel)<(size_/2))
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{
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*xVel=(size_/2)-x;
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}
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if((y+*yVel)>(map_.getY()-(size_/2)))
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{
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*yVel=(map_.getY()-(size_/2))-y;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
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{
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if((y-(size_/2)<(*it).y+(*it).h)&&(y+size_/2>(*it).y))
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{
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*xVel=((*it).x+(*it).w+(size_/2))-x;
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}
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if((x+(size_/2)>(*it).x)&&(x-size_/2<(*it).x+(*it).w))
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{
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*yVel=((*it).y-(size_/2))-y;
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}
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}
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}
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for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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if((y-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+(size_/2)<(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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*xVel=((*(*it)).getPosition().getX()+(*(*it)).getSize()/2+(size_/2))-x;
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}
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else if((x-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+(size_/2)<(*(*it)).getPosition().getX()-(*(*it)).getSize()/2))
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{
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*yVel=((*(*it)).getPosition().getY()-(*(*it)).getSize()/2-(size_/2))-y;
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}
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}
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}
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break;
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case 6:
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*xVel=-tmpspd;
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*yVel=0;
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if((x+*xVel)<(size_/2))
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{
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*xVel=(size_/2)-x;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
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{
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*xVel=((*it).x+(*it).w+(size_/2))-x;
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}
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}
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for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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*xVel=((*(*it)).getPosition().getX()+(*(*it)).getSize()/2+(size_/2))-x;
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}
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}
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break;
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case 7:
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*xVel=-tmpspd/2;
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*yVel=-tmpspd/2;
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if((x+*xVel)<(size_/2))
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{
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*xVel=(size_/2)-x;
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}
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if((y+*yVel)<(size_/2))
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{
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*yVel=(size_/2)-y;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
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{
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if((y-(size_/2)<(*it).y+(*it).h)&&(y+size_/2>(*it).y))
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{
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*xVel=((*it).x+(*it).w+(size_/2))-x;
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}
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if((x+(size_/2)>(*it).x)&&(x-size_/2<(*it).x+(*it).w))
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{
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*yVel=((*it).y+(*it).h+(size_/2))-y;
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}
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}
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}
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for(std::vector<Enemy*>::iterator it=(*enemies_).begin();it!=(*enemies_).end();it++)
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{
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if((x+*xVel-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+*xVel+(size_/2)>(*(*it)).getPosition().getX()-(*(*it)).getSize()/2)&&(y+*yVel-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+*yVel+(size_/2)>(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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if((y-(size_/2)<(*(*it)).getPosition().getY()+(*(*it)).getSize()/2)&&(y+(size_/2)<(*(*it)).getPosition().getY()-(*(*it)).getSize()/2))
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{
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*xVel=((*(*it)).getPosition().getX()+(*(*it)).getSize()/2+(size_/2))-x;
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}
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else if((x-(size_/2)<(*(*it)).getPosition().getX()+(*(*it)).getSize()/2)&&(x+(size_/2)<(*(*it)).getPosition().getX()-(*(*it)).getSize()/2))
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{
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*yVel=((*(*it)).getPosition().getY()+(*(*it)).getSize()/2+(size_/2))-y;
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}
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}
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}
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break;
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}
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}
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Point Player::getPosition() const
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{
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return origin_;
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}
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void Player::move(int dir)
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{
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int xVel;
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int yVel;
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direction_=dir;
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checkDirection(direction_,&xVel,&yVel);
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origin_.setX(origin_.getX()+xVel);
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origin_.setY(origin_.getY()+yVel);
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}
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int Player::getDirection() const
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{
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return direction_;
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}
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void Player::init(Point origin, int size, int dir, Point map, std::vector<SDL_Rect> *obstacles, int speed, int health, int maxHealth, std::vector<Enemy*> *enemies, std::vector<Item*> *backpack, int money)
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{
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origin_.setX(origin.getX());
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origin_.setY(origin.getY());
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size_=size;
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direction_=dir;
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map_.setX(map.getX());
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map_.setY(map.getY());
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obstacles_=obstacles;
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speed_=speed;
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health_=health;
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maxHealth_=maxHealth;
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enemies_=enemies;
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backpack_=backpack;
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money_=money;
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}
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void Player::hurt(int val)
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{
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health_-=val;
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if(health_<0)
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{
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health_=0;
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}
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}
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void Player::heal(int val)
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{
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health_+=val;
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if(health_>maxHealth_)
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{
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health_=maxHealth_;
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}
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}
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int Player::getHealth()
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{
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return health_;
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}
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int Player::getSize()
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{
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return size_;
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}
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int Player::getMoney()
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{
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return money_;
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}
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void Player::transaction(int money)
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{
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money_+=money;
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}
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int Player::getMaxHealth()
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{
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return maxHealth_;
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}
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void Player::modifyMaxHealth(int modifier)
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{
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maxHealth_+=modifier;
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if(modifier>0)
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{
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health_+=modifier;
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}
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else
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{
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if(health_>modifier)
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{
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health_+=modifier;
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}
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}
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}
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