Some-Shooter-Mooter/source/weapons.h
2014-05-14 22:29:27 +03:00

39 lines
790 B
C++

#ifndef WEAPONS_H_
#define WEAPONS_H_
#include "point.h"
#include "projectiles.h"
#include "entities.h"
#include "items.h"
#include "SDL/SDL.h"
#include <vector>
class Weapon {
int type_;
int projectileType_;
int projectileSpeed_;
int rof_;
int damage_;
std::vector<BaseProjectile*> *projectiles_;
std::vector<Item*> *backpack_;
Uint32 rofTimer_;
public:
Weapon()
: type_(0),
projectileType_(0),
projectileSpeed_(10),
rof_(4),
damage_(0),
projectiles_(NULL),
backpack_(NULL),
rofTimer_(0)
{}
void init(int type, int pType, int pSpeed, int rof, int dmg, std::vector<BaseProjectile*> *projectiles, std::vector<Item*> *backpack);
bool fire(Player player, Point map, int size, std::vector<SDL_Rect> *obstacles, std::vector<Enemy*> *enemies);
};
#endif