Some-Shooter-Mooter/source/player.cpp
2014-04-11 00:10:47 +03:00

230 lines
5.6 KiB
C++

#include "entities.h"
void Player::checkDirection(int dir, int *xVel, int *yVel) const
{
int x=origin_.getX();
int y=origin_.getY();
switch(dir)
{
case 0:
*xVel=0;
*yVel=-speed_;
if((y+*yVel)<(size_/2))
{
*yVel=(size_/2)-y;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*yVel=((*it).y+(*it).h+(size_/2))-y;
}
}
break;
case 1:
*xVel=speed_/2;
*yVel=-speed_/2;
if((y+*yVel)<(size_/2))
{
*yVel=(size_/2)-y;
}
if((x+*xVel)>(map_.getX()-(size_/2)))
{
*xVel=(map_.getX()-(size_/2))-x;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
if(y-(size_/2)!=(*it).y+(*it).h)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x))
{
*xVel=((*it).x-(size_/2))-x;
}
}
else if(x+(size_/2)!=(*it).x)
{
if((y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*yVel=((*it).y+(*it).h+(size_/2))-y;
}
}
}
}
break;
case 2:
*xVel=speed_;
*yVel=0;
if((x+*xVel)>(map_.getX()-(size_/2)))
{
*xVel=(map_.getX()-(size_/2))-x;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*xVel=((*it).x-(size_/2))-x;
}
}
break;
case 3:
*xVel=speed_/2;
*yVel=speed_/2;
if((y+*yVel)>(map_.getY()-(size_/2)))
{
*yVel=(map_.getY()-(size_/2))-y;
}
if((x+*xVel)>(map_.getX()-(size_/2)))
{
*xVel=(map_.getX()-(size_/2))-x;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
if(y+(size_/2)!=(*it).y)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x))
{
*xVel=((*it).x-(size_/2))-x;
}
}
else if(x+(size_/2)!=(*it).x)
{
if((y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*yVel=((*it).y-(size_/2))-y;
}
}
}
}
break;
case 4:
*xVel=0;
*yVel=speed_;
if((y+*yVel)>(map_.getY()-(size_/2)))
{
*yVel=(map_.getY()-(size_/2))-y;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*yVel=((*it).y-(size_/2))-y;
}
}
break;
case 5:
*xVel=-speed_/2;
*yVel=speed_/2;
if((x+*xVel)<(size_/2))
{
*xVel=(size_/2)-x;
}
if((y+*yVel)>(map_.getY()-(size_/2)))
{
*yVel=(map_.getY()-(size_/2))-y;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
if(y+(size_/2)!=(*it).y)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x))
{
*xVel=((*it).x+(*it).w+(size_/2))-x;
}
}
else if(x-(size_/2)!=(*it).x+(*it).w)
{
if((y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*yVel=((*it).y-(size_/2))-y;
}
}
}
}
break;
case 6:
*xVel=-speed_;
*yVel=0;
if((x+*xVel)<(size_/2))
{
*xVel=(size_/2)-x;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*xVel=((*it).x+(*it).w+(size_/2))-x;
}
}
break;
case 7:
*xVel=-speed_/2;
*yVel=-speed_/2;
if((x+*xVel)<(size_/2))
{
*xVel=(size_/2)-x;
}
if((y+*yVel)<(size_/2))
{
*yVel=(size_/2)-y;
}
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
if(y-(size_/2)!=(*it).y+(*it).h)
{
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x))
{
*xVel=((*it).x+(*it).w+(size_/2))-x;
}
}
else if(x-(size_/2)!=(*it).x+(*it).w)
{
if((y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
{
*yVel=((*it).y+(*it).h+(size_/2))-y;
}
}
}
}
break;
}
}
Point Player::getPosition() const
{
return origin_;
}
void Player::movePlayer(int dir)
{
int xVel;
int yVel;
direction_=dir;
checkDirection(direction_,&xVel,&yVel);
origin_.setX(origin_.getX()+xVel);
origin_.setY(origin_.getY()+yVel);
}
int Player::getDirection() const
{
return direction_;
}
void Player::init(Point origin, int size, int dir, Point map, std::vector<SDL_Rect> *obstacles, int speed)
{
origin_.setX(origin.getX());
origin_.setY(origin.getY());
size_=size;
direction_=dir;
map_.setX(map.getX());
map_.setY(map.getY());
obstacles_=obstacles;
speed_=speed;
}