Some-Shooter-Mooter/source/player.cpp
2014-03-16 13:40:52 +02:00

189 lines
3.3 KiB
C++

#include "point.h"
#include "entities.h"
int Player::checkDirection(int dir) const {
int x=origin_.getX();
int y=origin_.getY();
switch(dir) {
case 0:
if(y==(size_/2)) {
return 12;
}
else if(y==(size_/2)+1) {
return 8;
}
else return 0;
break;
case 1:
if((y==(size_/2))&&(x!=(map_.getX()-(size_/2)))) {
return 9;
}
else if((y==(size_/2))&&(x==(map_.getX()-(size_/2)))) {
return 13;
}
else if((y!=(size_/2))&&(x==(map_.getX()-(size_/2)))) {
return 8;
}
else return 1;
break;
case 2:
if(x==(map_.getX()-(size_/2))) {
return 14;
}
else if(x==(map_.getX()-((size_/2)+1))) {
return 9;
}
else {
return 2;
}
break;
case 3:
if((y==(map_.getY()-(size_/2)))&&(x!=(map_.getX()-(size_/2)))) {
return 9;
}
else if((y==(map_.getY()-(size_/2)))&&(x==(map_.getX()-(size_/2)))) {
return 15;
}
else if((y!=(map_.getY()-(size_/2)))&&(x==(map_.getX()-(size_/2)))) {
return 10;
}
else return 3;
break;
case 4:
if(y==(map_.getY()-(size_/2))) {
return 16;
}
else if(y==(map_.getX()-((size_/2)+1))) {
return 10;
}
else return 4;
break;
case 5:
if((y==(map_.getY()-(size_/2)))&&(x!=(size_/2))) {
return 11;
}
else if((y==(map_.getY()-(size_/2)))&&(x==(size_/2))) {
return 17;
}
else if((y!=(map_.getY()-(size_/2)))&&(x==(size_/2))) {
return 10;
}
else return 5;
break;
case 6:
if(x==(size_/2)) {
return 18;
}
else if(x==((size_/2)+1)) {
return 11;
}
else {
return 6;
}
break;
case 7:
if((y==(size_/2))&&(x!=(size_/2))) {
return 11;
}
else if((y==(size_/2))&&(x==(size_/2))) {
return 19;
}
else if((y!=(size_/2))&&(x==(size_/2))) {
return 8;
}
else return 7;
break;
}
}
Point Player::getPosition() const {
return origin_;
}
void Player::movePlayer(int dir) {
direction_=checkDirection(dir);
switch(direction_) {
case 0:
origin_.setY(origin_.getY()-2);
break;
case 1:
origin_.setX(origin_.getX()+1);
origin_.setY(origin_.getY()-1);
break;
case 2:
origin_.setX(origin_.getX()+2);
break;
case 3:
origin_.setX(origin_.getX()+1);
origin_.setY(origin_.getY()+1);
break;
case 4:
origin_.setY(origin_.getY()+2);
break;
case 5:
origin_.setX(origin_.getX()-1);
origin_.setY(origin_.getY()+1);
break;
case 6:
origin_.setX(origin_.getX()-2);
break;
case 7:
origin_.setX(origin_.getX()-1);
origin_.setY(origin_.getY()-1);
break;
case 8:
direction_=0;
origin_.setY(origin_.getY()-1);
break;
case 9:
direction_=2;
origin_.setX(origin_.getX()+1);
break;
case 10:
direction_=4;
origin_.setY(origin_.getY()+1);
break;
case 11:
direction_=6;
origin_.setX(origin_.getX()-1);
break;
case 12:
direction_=0;
break;
case 13:
direction_=1;
break;
case 14:
direction_=2;
break;
case 15:
direction_=3;
break;
case 16:
direction_=4;
break;
case 17:
direction_=5;
break;
case 18:
direction_=6;
break;
case 19:
direction_=7;
break;
}
}
int Player::getDirection() const {
return direction_;
}
void Player::init(Point origin, int size, int dir, Point map) {
origin_.setX(origin.getX());
origin_.setY(origin.getY());
size_=size;
direction_=dir;
map_.setX(map.getX());
map_.setY(map.getY());
}