Some-Shooter-Mooter/source/mainfunctions.cpp
2014-03-16 13:43:02 +02:00

37 lines
748 B
C++

#include "mainfunctions.h"
SDL_Surface *load_image(std::string filename, bool alpha)
{
SDL_Surface* loadedImage = NULL;
SDL_Surface* optimizedImage = NULL;
loadedImage = IMG_Load(filename.c_str());
if(loadedImage!=NULL)
{
optimizedImage = SDL_DisplayFormat(loadedImage);
if(optimizedImage!=NULL)
{
if(alpha==false)
{
optimizedImage = SDL_DisplayFormat(loadedImage);
}
else
{
optimizedImage = SDL_DisplayFormatAlpha(loadedImage);
}
}
SDL_FreeSurface(loadedImage);
}
return optimizedImage;
}
void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip)
{
SDL_Rect offset;
offset.x = x;
offset.y = y;
SDL_BlitSurface(source,clip,destination,&offset);
}