Added S18 Changes
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Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 25 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 29 KiB |
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Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 28 KiB |
28
script.js
@ -64,7 +64,7 @@ var legend_passives = [
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"SWIFT MEND",
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"SWIFT MEND",
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"SPARK OF GENIUS",
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"SPARK OF GENIUS",
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"NEUROLINK",
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"NEUROLINK",
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"STALKER",
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"ASSASSIN'S INSTINCT",
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"EYE FOR QUALITY",
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"EYE FOR QUALITY",
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"MODDED LOADER",
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"MODDED LOADER",
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"SPACEWALK",
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"SPACEWALK",
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@ -91,7 +91,7 @@ var legend_tacticals = [
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"STIM",
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"STIM",
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"PERIMETER SECURITY",
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"PERIMETER SECURITY",
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"SURVEILLANCE DRONE",
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"SURVEILLANCE DRONE",
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"SILENCE",
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"SHADOW POUNCE",
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"BURGLAR'S BEST FRIEND",
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"BURGLAR'S BEST FRIEND",
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"AMPED COVER",
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"AMPED COVER",
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"GRAVITY LIFT",
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"GRAVITY LIFT",
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@ -118,7 +118,7 @@ var legend_ultimates = [
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"LAUNCH PAD",
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"LAUNCH PAD",
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"INTERCEPTION PYLON",
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"INTERCEPTION PYLON",
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"DRONE EMP",
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"DRONE EMP",
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"DEATH TOTEM",
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"FORGED SHADOWS",
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"BLACK MARKET BOUTIQUE",
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"BLACK MARKET BOUTIQUE",
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"EMPLACED MINIGUN \"SHEILA\"",
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"EMPLACED MINIGUN \"SHEILA\"",
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"BLACK HOLE",
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"BLACK HOLE",
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@ -133,7 +133,7 @@ var legend_ultimates = [
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"TEMPEST"
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"TEMPEST"
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];
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];
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var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 0, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0];
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var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 1, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1];
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var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"];
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var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"];
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var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
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var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
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@ -158,7 +158,7 @@ var hopup_txt = [
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"DUAL SHELL",
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"DUAL SHELL",
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"KINETIC FEEDER"
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"KINETIC FEEDER"
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];
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];
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var hopup_level = [3, 3, 4, 4, 3, 4, 4, 4, 1, 3, 3, 3, 3, 3, 3];
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var hopup_level = [3, 3, 4, 4, 4, 4, 4, 4, 1, 3, 3, 3, 4, 3, 3];
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var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"];
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var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"];
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var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"];
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var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"];
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@ -170,33 +170,33 @@ var weapon2 = -1;
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// Longest - KRABER
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// Longest - KRABER
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// Tallest - RE-45
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// Tallest - RE-45
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weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2], multi_hopup:false, ammo:2, filename:"wingman.png"});
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weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"});
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weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
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weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
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weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
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weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
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weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
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weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
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weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"alternator.png"});
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weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[4], multi_hopup:false, ammo:0, filename:"alternator.png"});
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weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
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weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
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weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
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weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
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weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
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weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
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//weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"});
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weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"});
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weapons.push({name:"M600 SPITFIRE", laser:false, barrel:false, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
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//weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
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weapons.push({name:"M600 SPITFIRE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
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weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
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weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
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weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
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weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
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//weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
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//weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
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weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
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weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
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weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[5], multi_hopup:false, ammo:0, filename:"g7.png"});
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weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
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weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});
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weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});
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weapons.push({name:"TRIPLE TAKE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"});
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weapons.push({name:"TRIPLE TAKE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"});
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//weapons.push({name:"BOCEK COMPOUND BOW", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:true, ammo:5, filename:"bocek.png"});
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//weapons.push({name:"BOCEK COMPOUND BOW", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:true, ammo:5, filename:"bocek.png"});
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weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
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//weapons.push({name:"KRABER .50-CAL SNIPER", laser:false, barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
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//weapons.push({name:"KRABER .50-CAL SNIPER", laser:false, barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
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weapons.push({name:"LONGBOW DMR", laser:false, barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:2, filename:"longbow.png"});
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weapons.push({name:"LONGBOW DMR", laser:false, barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:2, filename:"longbow.png"});
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weapons.push({name:"SENTINEL", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"sentinel.png"});
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weapons.push({name:"SENTINEL", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"sentinel.png"});
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weapons.push({name:"CHARGE RIFLE", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
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weapons.push({name:"CHARGE RIFLE", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
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weapons.push({name:"MASTIFF SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"});
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weapons.push({name:"MASTIFF SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"});
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weapons.push({name:"PEACEKEEPER", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
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weapons.push({name:"PEACEKEEPER", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[4], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
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weapons.push({name:"EVA-8 AUTO", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[5], multi_hopup:false, ammo:4, filename:"eva8.png"});
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weapons.push({name:"EVA-8 AUTO", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"eva8.png"});
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weapons.push({name:"MOZAMBIQUE SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:4, filename:"mozambique.png"});
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weapons.push({name:"MOZAMBIQUE SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:4, filename:"mozambique.png"});
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weapons.push({name:"P2020", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"p2020.png"});
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weapons.push({name:"P2020", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"p2020.png"});
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