Added S15 Changes
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images/legends/icon/22.png
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images/legends/passive/22.png
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images/legends/tactical/22.png
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images/legends/ultimate/22.png
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script.js
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script.js
@ -20,7 +20,8 @@ var legend_names = [
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"ASH",
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"MAD MAGGIE",
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"NEWCASTLE",
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"VANTAGE"
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"VANTAGE",
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"CATALYST"
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];
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var legend_descriptions = [
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@ -45,7 +46,8 @@ var legend_descriptions = [
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"INCISIVE INSIGATOR",
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"REBEL WARLORD",
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"HEROIC DEFENDER",
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"SURVIVALIST SNIPER"
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"SURVIVALIST SNIPER",
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"DEFENSIVE CONJURER"
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];
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var legend_passives = [
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@ -70,7 +72,8 @@ var legend_passives = [
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"MARKED FOR DEATH",
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"WARLORD'S IRE",
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"RETRIEVE THE WOUNDED",
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"SPOTTER'S LENS"
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"SPOTTER'S LENS",
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"BARRICADE"
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];
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var legend_tacticals = [
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@ -95,7 +98,8 @@ var legend_tacticals = [
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"ARC SNARE",
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"RIOT DRILL",
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"MOBILE SHIELD",
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"ECHO RELOCATION"
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"ECHO RELOCATION",
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"PIERCING SPIKES"
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];
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var legend_ultimates = [
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@ -120,11 +124,12 @@ var legend_ultimates = [
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"PHASE BREACH",
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"WRECKING BALL",
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"CASTLE WALL",
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"SNIPER'S MARK"
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"SNIPER'S MARK",
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"DARK VEIL"
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];
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var legend_classes = [0, 1, 2, 0, 3, 3, 1, 3, 3, 1, 0, 3, 2, 1, 3, 3, 0, 0, 3, 3, 1, 0];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1];
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var legend_classes = [0, 1, 2, 0, 3, 3, 1, 3, 3, 1, 0, 3, 2, 1, 3, 3, 0, 0, 3, 3, 1, 0, 1];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1];
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var legend_classes_txt = ["RECON", "DEFENSE", "SUPPORT", "OFFENSE"];
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var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
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@ -148,7 +153,7 @@ var hopup_txt = [
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"DUAL SHELL",
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"KINETIC FEEDER"
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];
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var hopup_level = [3, 3, 4, 4, 3, 3, 4, 3, 1, 3, 3, 3, 3, 3, 3];
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var hopup_level = [3, 3, 4, 4, 3, 4, 4, 3, 1, 3, 3, 3, 3, 3, 3];
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var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"];
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var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"];
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@ -160,34 +165,34 @@ var weapon2 = -1;
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// Longest - KRABER
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// Tallest - RE-45
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weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"});
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weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2], multi_hopup:false, ammo:2, filename:"wingman.png"});
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weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
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weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
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weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
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weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"alternator.png"});
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weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
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weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
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weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[6], multi_hopup:false, ammo:1, filename:"flatline.png"});
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weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[6], multi_hopup:false, ammo:0, filename:"r301.png"});
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weapons.push({name:"M600 SPITFIRE", laser:false, barrel:false, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
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weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
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//weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
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weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
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weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
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weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[5], multi_hopup:false, ammo:0, filename:"g7.png"});
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weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});
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weapons.push({name:"TRIPLE TAKE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[14], multi_hopup:false, ammo:3, filename:"tripletake.png"});
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weapons.push({name:"TRIPLE TAKE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"});
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//weapons.push({name:"BOCEK COMPOUND BOW", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:true, ammo:5, filename:"bocek.png"});
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weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
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weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
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//weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"re45.png"});
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//weapons.push({name:"KRABER .50-CAL SNIPER", laser:false, barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
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weapons.push({name:"LONGBOW DMR", laser:false, barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:2, filename:"longbow.png"});
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weapons.push({name:"SENTINEL", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"sentinel.png"});
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weapons.push({name:"CHARGE RIFLE", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
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//weapons.push({name:"MASTIFF SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"});
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weapons.push({name:"PEACEKEEPER", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[14], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
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weapons.push({name:"MASTIFF SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"});
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weapons.push({name:"PEACEKEEPER", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
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weapons.push({name:"EVA-8 AUTO", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[5], multi_hopup:false, ammo:4, filename:"eva8.png"});
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weapons.push({name:"MOZAMBIQUE SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:4, filename:"mozambique.png"});
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weapons.push({name:"P2020", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"p2020.png"});
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weapons.push({name:"MOZAMBIQUE SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mozambique.png"});
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weapons.push({name:"P2020", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"p2020.png"});
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function zeroPad(nr,base)
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{
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