Updated Legend Icons. Added S11 images and code.

This commit is contained in:
DWW 2021-11-09 23:55:59 +02:00
parent 3ae854d642
commit f796eee6a6
21 changed files with 92 additions and 64 deletions

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
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<style type="text/css">
.st0{fill:#FFFFFF;}
</style>
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images/legends/icon/18.png Normal file

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126
script.js
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@ -16,7 +16,8 @@ var legend_names = [
"HORIZON", "HORIZON",
"FUSE", "FUSE",
"VALKYRIE", "VALKYRIE",
"SEER" "SEER",
"ASH"
]; ];
var legend_descriptions = [ var legend_descriptions = [
@ -37,7 +38,8 @@ var legend_descriptions = [
"GRAVITATIONAL MANIPULATOR", "GRAVITATIONAL MANIPULATOR",
"EXPLOSIVES ENTHUSIAST", "EXPLOSIVES ENTHUSIAST",
"WINGED AVENGER", "WINGED AVENGER",
"AMBUSH ARTIST" "AMBUSH ARTIST",
"INCISIVE INSIGATOR"
]; ];
var legend_passives = [ var legend_passives = [
@ -58,7 +60,8 @@ var legend_passives = [
"SPACEWALK", "SPACEWALK",
"GRENADIER", "GRENADIER",
"VTOL JETS", "VTOL JETS",
"FOCUS OF ATTENTION" "FOCUS OF ATTENTION",
"MARKED FOR DEATH"
]; ];
var legend_tacticals = [ var legend_tacticals = [
@ -79,7 +82,8 @@ var legend_tacticals = [
"GRAVITY LIFT", "GRAVITY LIFT",
"KNUCKLE CLUSTER", "KNUCKLE CLUSTER",
"MISSILE SWARM", "MISSILE SWARM",
"HEART SEEKER" "HEART SEEKER",
"ARC SNARE"
]; ];
var legend_ultimates = [ var legend_ultimates = [
@ -100,11 +104,12 @@ var legend_ultimates = [
"BLACK HOLE", "BLACK HOLE",
"THE MOTHERLODE", "THE MOTHERLODE",
"SKYWARD DIVE", "SKYWARD DIVE",
"EXHIBIT" "EXHIBIT",
"PHASE BREACH"
]; ];
var legend_classes = [0, 1, 2, 0, 3, 3, 1, 3, 3, 1, 0, 3, 2, 1, 3, 3, 0, 0]; var legend_classes = [0, 1, 2, 0, 3, 3, 1, 3, 3, 1, 0, 3, 2, 1, 3, 3, 0, 0, 3];
var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1];
var legend_classes_txt = ["RECON", "DEFENSE", "SUPPORT", "OFFENSE"]; var legend_classes_txt = ["RECON", "DEFENSE", "SUPPORT", "OFFENSE"];
var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"]; var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
@ -124,9 +129,10 @@ var hopup_txt = [
"QUICKDRAW HOLSTER", "QUICKDRAW HOLSTER",
"SHATTER CAPS", "SHATTER CAPS",
"DEADEYE'S TEMPO", "DEADEYE'S TEMPO",
"BOOSTED LOADER" "BOOSTED LOADER",
"DUAL SHELL"
]; ];
var hopup_level = [3, 3, 4, 4, 3, 3, 4, 3, 1, 3, 3, 3, 4]; var hopup_level = [3, 3, 4, 4, 3, 3, 4, 3, 1, 3, 3, 3, 4, 3];
var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"]; var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"];
var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"]; var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"];
@ -138,33 +144,34 @@ var weapon2 = -1;
// Longest - KRABER // Longest - KRABER
// Tallest - RE-45 // Tallest - RE-45
weapons.push({name:"VK-47 FLATLINE", barrel:false, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"}); weapons.push({name:"VK-47 FLATLINE", barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
weapons.push({name:"R-301 CARBINE", barrel:true, bolt:false, mag:0, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"}); weapons.push({name:"R-301 CARBINE", barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
weapons.push({name:"VOLT SMG", barrel:true, bolt:false, mag:3, optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"}); weapons.push({name:"C.A.R. SMG", barrel: true, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
weapons.push({name:"L-STAR EMG", barrel:true, bolt:false, mag:3, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"}); weapons.push({name:"VOLT SMG", barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
weapons.push({name:"RAMPAGE", barrel:true, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"}); weapons.push({name:"L-STAR EMG", barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
weapons.push({name:"HAVOC RIFLE", barrel:false, bolt:false, mag:3, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"}); weapons.push({name:"RAMPAGE", barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
weapons.push({name:"DEVOTION LMG", barrel:true, bolt:false, mag:3, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"}); weapons.push({name:"HAVOC RIFLE", barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
weapons.push({name:"30-30 REPEATER", barrel:false, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[10], multi_hopup:false, ammo:1, filename:"3030.png"}); weapons.push({name:"30-30 REPEATER", barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[10, 13], multi_hopup:false, ammo:1, filename:"3030.png"});
weapons.push({name:"G7 SCOUT", barrel:true, bolt:false, mag:0, optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"}); weapons.push({name:"TRIPLE TAKE", barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"});
weapons.push({name:"WINGMAN", barrel:false, bolt:false, mag:1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"wingman.png"}); weapons.push({name:"DEVOTION LMG", barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
weapons.push({name:"BOCEK COMPOUND BOW", barrel:false, bolt:false, mag:-1, optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[10, 11], multi_hopup:true, ammo:5, filename:"bocek.png"}); weapons.push({name:"WINGMAN", barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"wingman.png"});
weapons.push({name:"HEMLOK BURST AR", barrel:true, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"}); weapons.push({name:"BOCEK COMPOUND BOW", barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[10, 11], multi_hopup:true, ammo:5, filename:"bocek.png"});
weapons.push({name:"PROWLER BURST PDW", barrel:false, bolt:false, mag:1, optic:[], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"}); weapons.push({name:"HEMLOK BURST AR", barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"});
weapons.push({name:"RE-45 AUTO", barrel:true, bolt:false, mag:0, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"re45.png"}); weapons.push({name:"PROWLER BURST PDW", barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
weapons.push({name:"R-99 SMG", barrel:true, bolt:false, mag:0, optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"}); weapons.push({name:"RE-45 AUTO", barrel:true, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"re45.png"});
weapons.push({name:"LONGBOW DMR", barrel:true, bolt:false, mag:2, optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"longbow.png"}); weapons.push({name:"R-99 SMG", barrel:true, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
weapons.push({name:"SENTINEL", barrel:false, bolt:false, mag:2, optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[11], multi_hopup:false, ammo:2, filename:"sentinel.png"}); weapons.push({name:"EVA-8 AUTO", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"eva8.png"});
weapons.push({name:"CHARGE RIFLE", barrel:false, bolt:false, mag:-1, optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"}); weapons.push({name:"MASTIFF SHOTGUN", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[13], multi_hopup:false, ammo:4, filename:"mastiff.png"});
weapons.push({name:"PEACEKEEPER", barrel:false, bolt:true, mag:-1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"peacekeeper.png"}); weapons.push({name:"PEACEKEEPER", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
weapons.push({name:"EVA-8 AUTO", barrel:false, bolt:true, mag:-1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"eva8.png"}); weapons.push({name:"MOZAMBIQUE SHOTGUN", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mozambique.png"});
weapons.push({name:"MASTIFF SHOTGUN", barrel:false, bolt:true, mag:-1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"}); weapons.push({name:"P2020", barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"p2020.png"});
weapons.push({name:"P2020", barrel:false, bolt:false, mag:0, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"p2020.png"}); weapons.push({name:"LONGBOW DMR", barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"longbow.png"});
weapons.push({name:"MOZAMBIQUE SHOTGUN", barrel:false, bolt:true, mag:-1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mozambique.png"}); weapons.push({name:"SENTINEL", barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[11], multi_hopup:false, ammo:2, filename:"sentinel.png"});
//weapons.push({name:"M600 SPITFIRE", barrel:true, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"spitfire.png"}); weapons.push({name:"CHARGE RIFLE", barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
//weapons.push({name:"ALTERNATOR SMG", barrel:true, bolt:false, mag:0, optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"alternator.png"}); //weapons.push({name:"G7 SCOUT", barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
//weapons.push({name:"TRIPLE TAKE", barrel:false, bolt:false, mag:3, optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"}); //weapons.push({name:"M600 SPITFIRE", barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"spitfire.png"});
//weapons.push({name:"KRABER .50-CAL SNIPER", barrel:false, bolt:true, mag:-1, optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"}); //weapons.push({name:"ALTERNATOR SMG", barrel:true, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"alternator.png"});
//weapons.push({name:"KRABER .50-CAL SNIPER", barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
function zeroPad(nr,base) function zeroPad(nr,base)
{ {
@ -277,6 +284,7 @@ function randomize_attachments_single(weapon)
var result = []; var result = [];
var pick; var pick;
// Barrel
if (weapon.barrel == true) if (weapon.barrel == true)
{ {
pick = Math.floor(Math.random() * 4); pick = Math.floor(Math.random() * 4);
@ -299,6 +307,7 @@ function randomize_attachments_single(weapon)
} }
} }
// Shotgun Bolt
if (weapon.bolt == true) if (weapon.bolt == true)
{ {
pick = Math.floor(Math.random() * 4); pick = Math.floor(Math.random() * 4);
@ -314,22 +323,54 @@ function randomize_attachments_single(weapon)
} }
} }
if (weapon.mag != -1) // Extended Mag
if (weapon.mag.length != 0)
{ {
if (weapon.mag.length != 1)
{
// Multi Mag
pick = Math.floor(Math.random() * 5); pick = Math.floor(Math.random() * 5);
result.push(pick); result.push(pick);
result.push("images/attachments/mags/" + zeroPad(weapon.mag, 10) + ".png");
if (pick != 0) if (pick != 0)
{ {
result.push(mag_txt[weapon.mag]); var pick2 = Math.floor(Math.random() * weapon.mag.length);
result.push("images/attachments/mags/" + zeroPad(weapon.mag[pick2], 10) + ".png");
result.push(mag_txt[weapon.mag[pick2]]);
}
else
{
var mag_str = "images/attachments/mags/";
for (let i = 0; i < weapon.mag.length; ++i)
{
mag_str += zeroPad(weapon.mag[i], 10);
if (i != weapon.mag.length - 1)
{
mag_str += "_";
}
}
mag_str += ".png"
result.push(mag_str);
result.push("");
}
}
else
{
// Single Mag
pick = Math.floor(Math.random() * 5);
result.push(pick);
result.push("images/attachments/mags/" + zeroPad(weapon.mag[0], 10) + ".png");
if (pick != 0)
{
result.push(mag_txt[weapon.mag[0]]);
} }
else else
{ {
result.push(""); result.push("");
} }
} }
}
// Optics
if (!document.getElementById("attachment_check").checked) if (!document.getElementById("attachment_check").checked)
{ {
pick = Math.floor(Math.random() * (weapon.optic.length + 1)); pick = Math.floor(Math.random() * (weapon.optic.length + 1));
@ -349,10 +390,11 @@ function randomize_attachments_single(weapon)
else else
{ {
result.push(0); result.push(0);
result.push("images/attachments/optics/none.svg"); result.push("images/attachments/optics/none.png");
result.push(""); result.push("");
} }
// Standard Stock
if (weapon.stock_standard == true) if (weapon.stock_standard == true)
{ {
pick = Math.floor(Math.random() * 4); pick = Math.floor(Math.random() * 4);
@ -368,6 +410,7 @@ function randomize_attachments_single(weapon)
} }
} }
// Sniper Stock
if (weapon.stock_sniper == true) if (weapon.stock_sniper == true)
{ {
pick = Math.floor(Math.random() * 4); pick = Math.floor(Math.random() * 4);
@ -383,6 +426,7 @@ function randomize_attachments_single(weapon)
} }
} }
// Hopups
if (weapon.multi_hopup) if (weapon.multi_hopup)
{ {
for (var i = 0; i < weapon.hopup.length; ++i) for (var i = 0; i < weapon.hopup.length; ++i)