Updated Legend Icons. Added S11 images and code.
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images/attachments/hopups/13.png
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images/attachments/mags/01_00.png
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images/attachments/optics/none.png
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@ -1,16 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Generator: Adobe Illustrator 22.1.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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<svg version="1.1" id="Layer_4_1_" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="-4.625 -4.625 46.25 46.25" xml:space="preserve">
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<style type="text/css">
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.st0{fill:#FFFFFF;}
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</style>
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<circle class="st0" cx="18.5" cy="18.5" r="2.1"/>
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<rect x="17.8" y="0.3" class="st0" width="1.4" height="10.2"/>
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<rect x="17.8" y="26.5" transform="matrix(-1 -9.047486e-11 9.047486e-11 -1 36.9995 63.131)" class="st0" width="1.4" height="10.2"/>
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<path class="st0" d="M5.7,22.6H4c1.4,5,5.3,8.9,10.3,10.3v-1.6C10.3,30,7,26.7,5.7,22.6z"/>
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<path class="st0" d="M4,14.4h1.6C7,10.3,10.3,7,14.4,5.7V4C9.4,5.5,5.5,9.4,4,14.4z"/>
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<rect x="4.7" y="13.4" transform="matrix(4.335294e-11 -1 1 4.335294e-11 -13.0655 23.9345)" class="st0" width="1.4" height="10.2"/>
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<path class="st0" d="M31.3,14.4H33c-1.4-5-5.3-8.9-10.3-10.3v1.6C26.7,7,30,10.3,31.3,14.4z"/>
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<path class="st0" d="M31.3,22.6c-1.3,4.1-4.6,7.3-8.7,8.7V33c5-1.4,8.9-5.3,10.3-10.3H31.3z"/>
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<rect x="30.8" y="13.4" transform="matrix(-1.357121e-10 1 -1 -1.357121e-10 50.066 -13.065)" class="st0" width="1.4" height="10.2"/>
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</svg>
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Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 13 KiB |
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Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 13 KiB |
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Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 8.0 KiB |
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 16 KiB |
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images/legends/icon/18.png
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After Width: | Height: | Size: 19 KiB |
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images/legends/passive/18.png
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After Width: | Height: | Size: 11 KiB |
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images/legends/tactical/18.png
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After Width: | Height: | Size: 16 KiB |
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images/legends/ultimate/18.png
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After Width: | Height: | Size: 13 KiB |
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images/weapons/car.png
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After Width: | Height: | Size: 37 KiB |
140
script.js
@ -16,7 +16,8 @@ var legend_names = [
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"HORIZON",
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"HORIZON",
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"FUSE",
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"FUSE",
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"VALKYRIE",
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"VALKYRIE",
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"SEER"
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"SEER",
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"ASH"
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];
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];
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var legend_descriptions = [
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var legend_descriptions = [
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@ -37,7 +38,8 @@ var legend_descriptions = [
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"GRAVITATIONAL MANIPULATOR",
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"GRAVITATIONAL MANIPULATOR",
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"EXPLOSIVES ENTHUSIAST",
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"EXPLOSIVES ENTHUSIAST",
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"WINGED AVENGER",
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"WINGED AVENGER",
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"AMBUSH ARTIST"
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"AMBUSH ARTIST",
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"INCISIVE INSIGATOR"
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];
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];
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var legend_passives = [
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var legend_passives = [
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@ -58,7 +60,8 @@ var legend_passives = [
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"SPACEWALK",
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"SPACEWALK",
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"GRENADIER",
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"GRENADIER",
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"VTOL JETS",
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"VTOL JETS",
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"FOCUS OF ATTENTION"
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"FOCUS OF ATTENTION",
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"MARKED FOR DEATH"
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];
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];
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var legend_tacticals = [
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var legend_tacticals = [
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@ -79,7 +82,8 @@ var legend_tacticals = [
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"GRAVITY LIFT",
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"GRAVITY LIFT",
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"KNUCKLE CLUSTER",
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"KNUCKLE CLUSTER",
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"MISSILE SWARM",
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"MISSILE SWARM",
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"HEART SEEKER"
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"HEART SEEKER",
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"ARC SNARE"
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];
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];
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var legend_ultimates = [
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var legend_ultimates = [
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@ -100,11 +104,12 @@ var legend_ultimates = [
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"BLACK HOLE",
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"BLACK HOLE",
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"THE MOTHERLODE",
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"THE MOTHERLODE",
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"SKYWARD DIVE",
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"SKYWARD DIVE",
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"EXHIBIT"
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"EXHIBIT",
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"PHASE BREACH"
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];
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];
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var legend_classes = [0, 1, 2, 0, 3, 3, 1, 3, 3, 1, 0, 3, 2, 1, 3, 3, 0, 0];
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var legend_classes = [0, 1, 2, 0, 3, 3, 1, 3, 3, 1, 0, 3, 2, 1, 3, 3, 0, 0, 3];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1];
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var legend_classes_txt = ["RECON", "DEFENSE", "SUPPORT", "OFFENSE"];
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var legend_classes_txt = ["RECON", "DEFENSE", "SUPPORT", "OFFENSE"];
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var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
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var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
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@ -124,9 +129,10 @@ var hopup_txt = [
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"QUICKDRAW HOLSTER",
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"QUICKDRAW HOLSTER",
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"SHATTER CAPS",
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"SHATTER CAPS",
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"DEADEYE'S TEMPO",
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"DEADEYE'S TEMPO",
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"BOOSTED LOADER"
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"BOOSTED LOADER",
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"DUAL SHELL"
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];
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];
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var hopup_level = [3, 3, 4, 4, 3, 3, 4, 3, 1, 3, 3, 3, 4];
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var hopup_level = [3, 3, 4, 4, 3, 3, 4, 3, 1, 3, 3, 3, 4, 3];
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var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"];
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var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"];
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var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"];
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var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"];
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@ -138,33 +144,34 @@ var weapon2 = -1;
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// Longest - KRABER
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// Longest - KRABER
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// Tallest - RE-45
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// Tallest - RE-45
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weapons.push({name:"VK-47 FLATLINE", barrel:false, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
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weapons.push({name:"VK-47 FLATLINE", barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
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weapons.push({name:"R-301 CARBINE", barrel:true, bolt:false, mag:0, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
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weapons.push({name:"R-301 CARBINE", barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
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weapons.push({name:"VOLT SMG", barrel:true, bolt:false, mag:3, optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
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weapons.push({name:"C.A.R. SMG", barrel: true, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
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weapons.push({name:"L-STAR EMG", barrel:true, bolt:false, mag:3, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
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weapons.push({name:"VOLT SMG", barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
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weapons.push({name:"RAMPAGE", barrel:true, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
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weapons.push({name:"L-STAR EMG", barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
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weapons.push({name:"HAVOC RIFLE", barrel:false, bolt:false, mag:3, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
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weapons.push({name:"RAMPAGE", barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
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weapons.push({name:"DEVOTION LMG", barrel:true, bolt:false, mag:3, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
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weapons.push({name:"HAVOC RIFLE", barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
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weapons.push({name:"30-30 REPEATER", barrel:false, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[10], multi_hopup:false, ammo:1, filename:"3030.png"});
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weapons.push({name:"30-30 REPEATER", barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[10, 13], multi_hopup:false, ammo:1, filename:"3030.png"});
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weapons.push({name:"G7 SCOUT", barrel:true, bolt:false, mag:0, optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
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weapons.push({name:"TRIPLE TAKE", barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"});
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weapons.push({name:"WINGMAN", barrel:false, bolt:false, mag:1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"wingman.png"});
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weapons.push({name:"DEVOTION LMG", barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
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weapons.push({name:"BOCEK COMPOUND BOW", barrel:false, bolt:false, mag:-1, optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[10, 11], multi_hopup:true, ammo:5, filename:"bocek.png"});
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weapons.push({name:"WINGMAN", barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"wingman.png"});
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weapons.push({name:"HEMLOK BURST AR", barrel:true, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"BOCEK COMPOUND BOW", barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[10, 11], multi_hopup:true, ammo:5, filename:"bocek.png"});
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weapons.push({name:"PROWLER BURST PDW", barrel:false, bolt:false, mag:1, optic:[], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
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weapons.push({name:"HEMLOK BURST AR", barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"RE-45 AUTO", barrel:true, bolt:false, mag:0, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"re45.png"});
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weapons.push({name:"PROWLER BURST PDW", barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
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weapons.push({name:"R-99 SMG", barrel:true, bolt:false, mag:0, optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
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weapons.push({name:"RE-45 AUTO", barrel:true, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"re45.png"});
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weapons.push({name:"LONGBOW DMR", barrel:true, bolt:false, mag:2, optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"longbow.png"});
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weapons.push({name:"R-99 SMG", barrel:true, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
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weapons.push({name:"SENTINEL", barrel:false, bolt:false, mag:2, optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[11], multi_hopup:false, ammo:2, filename:"sentinel.png"});
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weapons.push({name:"EVA-8 AUTO", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"eva8.png"});
|
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weapons.push({name:"CHARGE RIFLE", barrel:false, bolt:false, mag:-1, optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
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weapons.push({name:"MASTIFF SHOTGUN", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[13], multi_hopup:false, ammo:4, filename:"mastiff.png"});
|
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weapons.push({name:"PEACEKEEPER", barrel:false, bolt:true, mag:-1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
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weapons.push({name:"PEACEKEEPER", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
|
||||||
weapons.push({name:"EVA-8 AUTO", barrel:false, bolt:true, mag:-1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"eva8.png"});
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weapons.push({name:"MOZAMBIQUE SHOTGUN", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mozambique.png"});
|
||||||
weapons.push({name:"MASTIFF SHOTGUN", barrel:false, bolt:true, mag:-1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"});
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weapons.push({name:"P2020", barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"p2020.png"});
|
||||||
weapons.push({name:"P2020", barrel:false, bolt:false, mag:0, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"p2020.png"});
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weapons.push({name:"LONGBOW DMR", barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"longbow.png"});
|
||||||
weapons.push({name:"MOZAMBIQUE SHOTGUN", barrel:false, bolt:true, mag:-1, optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mozambique.png"});
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weapons.push({name:"SENTINEL", barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[11], multi_hopup:false, ammo:2, filename:"sentinel.png"});
|
||||||
//weapons.push({name:"M600 SPITFIRE", barrel:true, bolt:false, mag:1, optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"spitfire.png"});
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weapons.push({name:"CHARGE RIFLE", barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
|
||||||
//weapons.push({name:"ALTERNATOR SMG", barrel:true, bolt:false, mag:0, optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"alternator.png"});
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//weapons.push({name:"G7 SCOUT", barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
|
||||||
//weapons.push({name:"TRIPLE TAKE", barrel:false, bolt:false, mag:3, optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"});
|
//weapons.push({name:"M600 SPITFIRE", barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"spitfire.png"});
|
||||||
//weapons.push({name:"KRABER .50-CAL SNIPER", barrel:false, bolt:true, mag:-1, optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
|
//weapons.push({name:"ALTERNATOR SMG", barrel:true, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"alternator.png"});
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||||||
|
//weapons.push({name:"KRABER .50-CAL SNIPER", barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
|
||||||
|
|
||||||
function zeroPad(nr,base)
|
function zeroPad(nr,base)
|
||||||
{
|
{
|
||||||
@ -277,6 +284,7 @@ function randomize_attachments_single(weapon)
|
|||||||
var result = [];
|
var result = [];
|
||||||
var pick;
|
var pick;
|
||||||
|
|
||||||
|
// Barrel
|
||||||
if (weapon.barrel == true)
|
if (weapon.barrel == true)
|
||||||
{
|
{
|
||||||
pick = Math.floor(Math.random() * 4);
|
pick = Math.floor(Math.random() * 4);
|
||||||
@ -298,7 +306,8 @@ function randomize_attachments_single(weapon)
|
|||||||
result.push("");
|
result.push("");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shotgun Bolt
|
||||||
if (weapon.bolt == true)
|
if (weapon.bolt == true)
|
||||||
{
|
{
|
||||||
pick = Math.floor(Math.random() * 4);
|
pick = Math.floor(Math.random() * 4);
|
||||||
@ -313,23 +322,55 @@ function randomize_attachments_single(weapon)
|
|||||||
result.push("");
|
result.push("");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (weapon.mag != -1)
|
// Extended Mag
|
||||||
|
if (weapon.mag.length != 0)
|
||||||
{
|
{
|
||||||
pick = Math.floor(Math.random() * 5);
|
if (weapon.mag.length != 1)
|
||||||
result.push(pick);
|
|
||||||
result.push("images/attachments/mags/" + zeroPad(weapon.mag, 10) + ".png");
|
|
||||||
|
|
||||||
if (pick != 0)
|
|
||||||
{
|
{
|
||||||
result.push(mag_txt[weapon.mag]);
|
// Multi Mag
|
||||||
|
pick = Math.floor(Math.random() * 5);
|
||||||
|
result.push(pick);
|
||||||
|
if (pick != 0)
|
||||||
|
{
|
||||||
|
var pick2 = Math.floor(Math.random() * weapon.mag.length);
|
||||||
|
result.push("images/attachments/mags/" + zeroPad(weapon.mag[pick2], 10) + ".png");
|
||||||
|
result.push(mag_txt[weapon.mag[pick2]]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var mag_str = "images/attachments/mags/";
|
||||||
|
for (let i = 0; i < weapon.mag.length; ++i)
|
||||||
|
{
|
||||||
|
mag_str += zeroPad(weapon.mag[i], 10);
|
||||||
|
if (i != weapon.mag.length - 1)
|
||||||
|
{
|
||||||
|
mag_str += "_";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mag_str += ".png"
|
||||||
|
result.push(mag_str);
|
||||||
|
result.push("");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
result.push("");
|
// Single Mag
|
||||||
|
pick = Math.floor(Math.random() * 5);
|
||||||
|
result.push(pick);
|
||||||
|
result.push("images/attachments/mags/" + zeroPad(weapon.mag[0], 10) + ".png");
|
||||||
|
if (pick != 0)
|
||||||
|
{
|
||||||
|
result.push(mag_txt[weapon.mag[0]]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result.push("");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Optics
|
||||||
if (!document.getElementById("attachment_check").checked)
|
if (!document.getElementById("attachment_check").checked)
|
||||||
{
|
{
|
||||||
pick = Math.floor(Math.random() * (weapon.optic.length + 1));
|
pick = Math.floor(Math.random() * (weapon.optic.length + 1));
|
||||||
@ -349,10 +390,11 @@ function randomize_attachments_single(weapon)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
result.push(0);
|
result.push(0);
|
||||||
result.push("images/attachments/optics/none.svg");
|
result.push("images/attachments/optics/none.png");
|
||||||
result.push("");
|
result.push("");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Standard Stock
|
||||||
if (weapon.stock_standard == true)
|
if (weapon.stock_standard == true)
|
||||||
{
|
{
|
||||||
pick = Math.floor(Math.random() * 4);
|
pick = Math.floor(Math.random() * 4);
|
||||||
@ -367,7 +409,8 @@ function randomize_attachments_single(weapon)
|
|||||||
result.push("");
|
result.push("");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sniper Stock
|
||||||
if (weapon.stock_sniper == true)
|
if (weapon.stock_sniper == true)
|
||||||
{
|
{
|
||||||
pick = Math.floor(Math.random() * 4);
|
pick = Math.floor(Math.random() * 4);
|
||||||
@ -383,6 +426,7 @@ function randomize_attachments_single(weapon)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Hopups
|
||||||
if (weapon.multi_hopup)
|
if (weapon.multi_hopup)
|
||||||
{
|
{
|
||||||
for (var i = 0; i < weapon.hopup.length; ++i)
|
for (var i = 0; i < weapon.hopup.length; ++i)
|
||||||
|
|||||||