597 lines
20 KiB
JavaScript
597 lines
20 KiB
JavaScript
var legend_names = [
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"BLOODHOUND",
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"GIBRALTAR",
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"LIFELINE",
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"PATHFINDER",
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"WRAITH",
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"BANGALORE",
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"CAUSTIC",
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"MIRAGE",
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"OCTANE",
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"WATTSON",
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"CRYPTO",
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"REVENANT",
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"LOBA",
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"RAMPART",
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"HORIZON",
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"FUSE",
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"VALKYRIE",
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"SEER",
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"ASH",
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"MAD MAGGIE",
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"NEWCASTLE",
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"VANTAGE",
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"CATALYST",
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"BALLISTIC"
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];
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var legend_descriptions = [
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"TECHNOLOGICAL TRACKER",
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"SHIELDED FORTRESS",
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"COMBAT MEDIC",
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"FORWARD SCOUT",
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"INTERDIMENSIONAL SKIRMISHER",
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"PROFESSIONAL SOLDIER",
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"TOXIC TRAPPER",
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"HOLOGRAPHIC TRICKSTER",
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"HIGH-SPEED DAREDEVIL",
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"STATIC DEFENDER",
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"SURVEILLANCE EXPERT",
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"SYNTHETIC NIGHTMARE",
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"TRANSLOCATING THIEF",
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"BASE OF FIRE",
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"GRAVITATIONAL MANIPULATOR",
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"EXPLOSIVES ENTHUSIAST",
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"WINGED AVENGER",
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"AMBUSH ARTIST",
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"INCISIVE INSIGATOR",
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"REBEL WARLORD",
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"HEROIC DEFENDER",
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"SURVIVALIST SNIPER",
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"DEFENSIVE CONJURER",
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"REFINED GUNSLINGER"
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];
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var legend_passives = [
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"TRACKER",
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"GUN SHIELD",
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"COMBAT REVIVE",
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"INSIDER KNOWLEDGE",
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"VOICES FROM THE VOID",
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"DOUBLE TIME",
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"NOX VISION",
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"NOW YOU SEE ME ...",
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"SWIFT MEND",
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"SPARK OF GENIUS",
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"NEUROLINK",
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"STALKER",
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"EYE FOR QUALITY",
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"MODDED LOADER",
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"SPACEWALK",
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"GRENADIER",
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"VTOL JETS",
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"FOCUS OF ATTENTION",
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"MARKED FOR DEATH",
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"WARLORD'S IRE",
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"RETRIEVE THE WOUNDED",
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"SPOTTER'S LENS",
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"BARRICADE",
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"SLING"
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];
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var legend_tacticals = [
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"EYE OF THE ALLFATHER",
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"DOME OF PROTECTION",
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"D.O.C HEAL DRONE",
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"GRAPPLING HOOK",
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"INTO THE VOID",
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"SMOKE LAUNCHER",
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"NOX GAS TRAP",
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"PSYCHE OUT",
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"STIM",
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"PERIMETER SECURITY",
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"SURVEILLANCE DRONE",
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"SILENCE",
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"BURGLAR'S BEST FRIEND",
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"AMPED COVER",
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"GRAVITY LIFT",
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"KNUCKLE CLUSTER",
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"MISSILE SWARM",
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"HEART SEEKER",
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"ARC SNARE",
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"RIOT DRILL",
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"MOBILE SHIELD",
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"ECHO RELOCATION",
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"PIERCING SPIKES",
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"WHISTLER"
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];
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var legend_ultimates = [
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"BEAST OF THE HUNT",
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"DEFENSIVE BOMBARDMENT",
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"CARE PACKAGE",
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"ZIPLINE GUN",
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"DIMENSIONAL RIFT",
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"ROLLING THUNDER",
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"NOX GAS GRENADE",
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"LIFE OF THE PARTY",
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"LAUNCH PAD",
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"INTERCEPTION PYLON",
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"DRONE EMP",
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"DEATH TOTEM",
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"BLACK MARKET BOUTIQUE",
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"EMPLACED MINIGUN \"SHEILA\"",
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"BLACK HOLE",
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"THE MOTHERLODE",
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"SKYWARD DIVE",
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"EXHIBIT",
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"PHASE BREACH",
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"WRECKING BALL",
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"CASTLE WALL",
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"SNIPER'S MARK",
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"DARK VEIL",
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"TEMPEST"
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];
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var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 0, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1];
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var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"];
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var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
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var optic_txt = ["1X DIGITAL THREAT", "1X HOLO", "1X-2X VARIABLE HOLO", "1X HCOG 'CLASSIC'", "2X HCOG 'BRUISER'", "3X HCOG 'RANGER'", "2X-4X VARIABLE AOG", "6X SNIPER", "4X-8X VARIABLE SNIPER", "4X-10X DIGITAL SNIPER THREAT"];
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var optic_level = [4, 1, 2, 1, 2, 3, 3, 2, 3, 4];
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var hopup_txt = [
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"SELECTFIRE RECEIVER",
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"PRECISION CHOKE",
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"SKULL­PIERCER RIFLING",
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"TURBO­CHARGER",
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"DISRUPTOR ROUNDS",
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"DOUBLE TAP TRIGGER",
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"ANVIL RECEIVER",
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"HAMMER­POINT ROUNDS",
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"GRAFFITI MOD",
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"QUICKDRAW HOLSTER",
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"SHATTER CAPS",
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"DEADEYE'S TEMPO",
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"BOOSTED LOADER",
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"DUAL SHELL",
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"KINETIC FEEDER"
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];
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var hopup_level = [3, 3, 4, 4, 3, 4, 4, 4, 1, 3, 3, 3, 3, 3, 3];
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var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"];
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var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"];
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var weapons = [];
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var weapon1 = -1;
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var weapon2 = -1;
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// Longest - KRABER
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// Tallest - RE-45
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weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2], multi_hopup:false, ammo:2, filename:"wingman.png"});
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weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
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weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
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weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
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weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"alternator.png"});
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weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
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weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
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weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
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//weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"});
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weapons.push({name:"M600 SPITFIRE", laser:false, barrel:false, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
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weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
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weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
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//weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
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weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
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weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[5], multi_hopup:false, ammo:0, filename:"g7.png"});
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weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});
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weapons.push({name:"TRIPLE TAKE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"});
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//weapons.push({name:"BOCEK COMPOUND BOW", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:true, ammo:5, filename:"bocek.png"});
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weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
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//weapons.push({name:"KRABER .50-CAL SNIPER", laser:false, barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
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weapons.push({name:"LONGBOW DMR", laser:false, barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:2, filename:"longbow.png"});
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weapons.push({name:"SENTINEL", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"sentinel.png"});
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weapons.push({name:"CHARGE RIFLE", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
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weapons.push({name:"MASTIFF SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"});
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weapons.push({name:"PEACEKEEPER", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
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weapons.push({name:"EVA-8 AUTO", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[5], multi_hopup:false, ammo:4, filename:"eva8.png"});
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weapons.push({name:"MOZAMBIQUE SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:4, filename:"mozambique.png"});
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weapons.push({name:"P2020", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"p2020.png"});
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function zeroPad(nr,base)
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{
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var len = (String(base).length - String(nr).length)+1;
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return len > 0? new Array(len).join('0')+nr : nr;
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}
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function randomize_legend()
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{
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var pick = Math.floor(Math.random() * legend_names.length);
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var img_str;
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document.getElementById("passive_bg").style.backgroundImage = "url('images/bg/abilities/passive.png')";
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document.getElementById("tactical_bg").style.backgroundImage = "url('images/bg/abilities/tactical.png')";
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document.getElementById("ultimate_bg").style.backgroundImage = "url('images/bg/abilities/ultimate.svg')";
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document.getElementById("legend_name").innerHTML = legend_names[pick];
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document.getElementById("legend_desc").innerHTML = legend_descriptions[pick];
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document.getElementById("passive_name").innerHTML = legend_passives[pick];
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document.getElementById("tactical_name").innerHTML = legend_tacticals[pick];
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document.getElementById("ultimate_name").innerHTML = legend_ultimates[pick];
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img_str = "images/legends/class/" + zeroPad(legend_classes[pick], 10) + ".png";
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document.getElementById("class_img").src = img_str;
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document.getElementById("legend_class").innerHTML = legend_classes_txt[legend_classes[pick]];
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if (legend_mods[pick] != -1)
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{
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img_str = "images/legends/mod/" + zeroPad(legend_mods[pick], 10) + ".png";
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document.getElementById("mod_img").src = img_str;
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document.getElementById("legend_mod").innerHTML = legend_mods_txt[legend_mods[pick]];
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}
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else
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{
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document.getElementById("mod_img").src = "";
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document.getElementById("legend_mod").innerHTML = "";
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}
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img_str = "images/legends/icon/" + zeroPad(pick, 10) + ".png";
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document.getElementById("icon_img").src = img_str;
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img_str = "images/legends/passive/" + zeroPad(pick, 10) + ".png";
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document.getElementById("passive_img").src = img_str;
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img_str = "images/legends/tactical/" + zeroPad(pick, 10);
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// Vantage Double Tactical
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if (pick == 21)
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{
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var pick2 = Math.floor(Math.random() * 2);
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img_str += "-";
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img_str += pick2;
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}
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img_str += ".png";
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document.getElementById("tactical_img").src = img_str;
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img_str = "images/legends/ultimate/" + zeroPad(pick, 10) + ".png";
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document.getElementById("ultimate_img").src = img_str;
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}
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function randomize_weapons()
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{
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weapon1 = Math.floor(Math.random() * weapons.length);
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weapon2 = Math.floor(Math.random() * weapons.length);
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if (document.getElementById("weapon_check").checked)
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{
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while(weapon2 == weapon1)
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{
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weapon2 = Math.floor(Math.random() * weapons.length);
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}
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}
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if (weapon2 < weapon1)
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{
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var temp = weapon1;
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weapon1 = weapon2;
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weapon2 = temp;
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}
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document.getElementById("weapon1_name").innerHTML = weapons[weapon1].name;
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document.getElementById("weapon2_name").innerHTML = weapons[weapon2].name;
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document.getElementById("weapon1_img").src = "images/weapons/" + weapons[weapon1].filename;
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document.getElementById("weapon2_img").src = "images/weapons/" + weapons[weapon2].filename;
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document.getElementById("weapon1_bg").style.backgroundImage = "url('images/bg/weapons/" + zeroPad(weapons[weapon1].ammo, 10) + ".png')";
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document.getElementById("weapon2_bg").style.backgroundImage = "url('images/bg/weapons/" + zeroPad(weapons[weapon2].ammo, 10) + ".png')";
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document.getElementById("weapon1_ammo_img").src = "images/ammo/" + zeroPad(weapons[weapon1].ammo, 10) + ".png";
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document.getElementById("weapon2_ammo_img").src = "images/ammo/" + zeroPad(weapons[weapon2].ammo, 10) + ".png";
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clear_attachments();
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}
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function clear_attachments()
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{
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var arr = [];
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arr = document.getElementsByClassName("attachment_bg");
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for (var i = 0; i < arr.length; ++i)
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{
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arr[i].style.backgroundImage = "";
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}
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arr = document.getElementsByClassName("attachment_img");
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for (var i = 0; i < arr.length; ++i)
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{
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arr[i].src = "";
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}
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arr = document.getElementsByClassName("attachment_txt");
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for (var i = 0; i < arr.length; ++i)
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{
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arr[i].innerHTML = "";
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}
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}
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function randomize_attachments_single(weapon)
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{
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var result = [];
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var pick;
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// Laser
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if (weapon.laser == true)
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{
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pick = Math.floor(Math.random() * 4);
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result.push(pick);
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result.push("images/attachments/laser.png");
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if (pick != 0)
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{
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result.push("LASER SIGHT");
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}
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else
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{
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result.push("");
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}
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}
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// Barrel
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if (weapon.barrel == true)
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{
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pick = Math.floor(Math.random() * 4);
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result.push(pick);
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if (pick == 4)
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{
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result.push("images/attachments/barrel4.png");
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}
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else
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{
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result.push("images/attachments/barrel.png");
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}
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if (pick != 0)
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{
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result.push("BARREL STABILIZER");
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}
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else
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{
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result.push("");
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}
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}
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// Shotgun Bolt
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if (weapon.bolt == true)
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{
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pick = Math.floor(Math.random() * 5);
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result.push(pick);
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result.push("images/attachments/bolt.png");
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if (pick != 0)
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|
{
|
|
result.push("SHOTGUN BOLT");
|
|
}
|
|
else
|
|
{
|
|
result.push("");
|
|
}
|
|
}
|
|
|
|
// Extended Mag
|
|
if (weapon.mag.length != 0)
|
|
{
|
|
if (weapon.mag.length != 1)
|
|
{
|
|
// Multi Mag
|
|
pick = Math.floor(Math.random() * 5);
|
|
result.push(pick);
|
|
if (pick != 0)
|
|
{
|
|
var pick2 = Math.floor(Math.random() * weapon.mag.length);
|
|
result.push("images/attachments/mags/" + zeroPad(weapon.mag[pick2], 10) + ".png");
|
|
result.push(mag_txt[weapon.mag[pick2]]);
|
|
}
|
|
else
|
|
{
|
|
var mag_str = "images/attachments/mags/";
|
|
for (let i = 0; i < weapon.mag.length; ++i)
|
|
{
|
|
mag_str += zeroPad(weapon.mag[i], 10);
|
|
if (i != weapon.mag.length - 1)
|
|
{
|
|
mag_str += "_";
|
|
}
|
|
}
|
|
mag_str += ".png"
|
|
result.push(mag_str);
|
|
result.push("");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Single Mag
|
|
pick = Math.floor(Math.random() * 5);
|
|
result.push(pick);
|
|
result.push("images/attachments/mags/" + zeroPad(weapon.mag[0], 10) + ".png");
|
|
if (pick != 0)
|
|
{
|
|
result.push(mag_txt[weapon.mag[0]]);
|
|
}
|
|
else
|
|
{
|
|
result.push("");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Optics
|
|
if (!document.getElementById("attachment_check").checked)
|
|
{
|
|
pick = Math.floor(Math.random() * (weapon.optic.length + 1));
|
|
if (pick == weapon.optic.length)
|
|
{
|
|
result.push(0);
|
|
result.push("images/attachments/optics/none.png");
|
|
result.push("");
|
|
}
|
|
else
|
|
{
|
|
result.push(optic_level[weapon.optic[pick]]);
|
|
result.push("images/attachments/optics/" + zeroPad(weapon.optic[pick], 10) + ".png");
|
|
result.push(optic_txt[weapon.optic[pick]]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result.push(0);
|
|
result.push("images/attachments/optics/none.png");
|
|
result.push("");
|
|
}
|
|
|
|
// Standard Stock
|
|
if (weapon.stock_standard == true)
|
|
{
|
|
pick = Math.floor(Math.random() * 4);
|
|
result.push(pick);
|
|
result.push("images/attachments/stock-standard.png");
|
|
if (pick != 0)
|
|
{
|
|
result.push("STANDARD STOCK");
|
|
}
|
|
else
|
|
{
|
|
result.push("");
|
|
}
|
|
}
|
|
|
|
// Sniper Stock
|
|
if (weapon.stock_sniper == true)
|
|
{
|
|
pick = Math.floor(Math.random() * 4);
|
|
result.push(pick);
|
|
result.push("images/attachments/stock-sniper.png");
|
|
if (pick != 0)
|
|
{
|
|
result.push("SNIPER STOCK");
|
|
}
|
|
else
|
|
{
|
|
result.push("");
|
|
}
|
|
}
|
|
|
|
// Hopups
|
|
if (weapon.multi_hopup)
|
|
{
|
|
for (var i = 0; i < weapon.hopup.length; ++i)
|
|
{
|
|
pick = Math.floor(Math.random() * 2);
|
|
if (pick == 0)
|
|
{
|
|
result.push(hopup_level[weapon.hopup[i]]);
|
|
result.push("images/attachments/hopups/" + zeroPad(weapon.hopup[i], 10) + ".png");
|
|
result.push(hopup_txt[weapon.hopup[i]]);
|
|
}
|
|
else
|
|
{
|
|
result.push(0);
|
|
result.push("images/attachments/hopups/" + zeroPad(weapon.hopup[i], 10) + ".png");
|
|
result.push("");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (weapon.hopup.length != 0)
|
|
{
|
|
pick = Math.floor(Math.random() * (weapon.hopup.length + 1));
|
|
if (pick == weapon.hopup.length)
|
|
{
|
|
result.push(0);
|
|
if (weapon.hopup.length == 1)
|
|
{
|
|
result.push("images/attachments/hopups/" + zeroPad(weapon.hopup[0], 10) + ".png");
|
|
}
|
|
else
|
|
{
|
|
result.push("images/attachments/hopups/multi.png");
|
|
}
|
|
result.push("");
|
|
}
|
|
else
|
|
{
|
|
result.push(hopup_level[weapon.hopup[pick]]);
|
|
result.push("images/attachments/hopups/" + zeroPad(weapon.hopup[pick], 10) + ".png");
|
|
result.push(hopup_txt[weapon.hopup[pick]]);
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
function randomize_attachments()
|
|
{
|
|
var arr = [];
|
|
var weapon_num;
|
|
var attachment_num;
|
|
|
|
if ((weapon1 == -1) || (weapon2 == -1))
|
|
{
|
|
return;
|
|
}
|
|
clear_attachments();
|
|
|
|
arr = randomize_attachments_single(weapons[weapon1]);
|
|
weapon_num = 1;
|
|
attachment_num = 1;
|
|
for (var i = 0; i < arr.length; i += 3)
|
|
{
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_bg").style.backgroundImage = "url('images/bg/attachments/" + zeroPad(arr[i], 10) + ".png')";
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_img").src = arr[i + 1];
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_txt").innerHTML = arr[i + 2];
|
|
if (arr[i] == 0)
|
|
{
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_img").style.opacity = 0.2;
|
|
}
|
|
else
|
|
{
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_img").style.opacity = 1;
|
|
}
|
|
attachment_num++;
|
|
}
|
|
|
|
arr = randomize_attachments_single(weapons[weapon2]);
|
|
weapon_num = 2;
|
|
attachment_num = 1;
|
|
for (var i = 0; i < arr.length; i += 3)
|
|
{
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_bg").style.backgroundImage = "url('images/bg/attachments/" + zeroPad(arr[i], 10) + ".png')";
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_img").src = arr[i + 1];
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_txt").innerHTML = arr[i + 2];
|
|
if (arr[i] == 0)
|
|
{
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_img").style.opacity = 0.2;
|
|
}
|
|
else
|
|
{
|
|
document.getElementById("weapon" + weapon_num + "_attachment" + attachment_num + "_img").style.opacity = 1;
|
|
}
|
|
attachment_num++;
|
|
}
|
|
}
|
|
|
|
function all_func()
|
|
{
|
|
if (document.getElementById("all_check1").checked)
|
|
{
|
|
randomize_legend();
|
|
}
|
|
|
|
if (document.getElementById("all_check2").checked)
|
|
{
|
|
randomize_weapons();
|
|
}
|
|
|
|
if (document.getElementById("all_check3").checked)
|
|
{
|
|
randomize_attachments();
|
|
}
|
|
}
|