#include "complimentary_colour_extractor.h" #include #include // CONSTRUCTORS ComplimentaryColourExtractor::ComplimentaryColourExtractor(struct ColourHSL hsl, size_t h_levels, size_t s_levels, size_t v_levels) :ColourExtractor(h_levels, s_levels, v_levels), m_main_colour(hsl) { } // PROTECTED FUNCS size_t ComplimentaryColourExtractor::evaluate_colour(struct ColourHSL hsl, double weight) const { size_t result = 0; double angle_delta; // double additional_colour_weight; if ((0 == (1.0 - fabs(2 * m_main_colour.l - 1.0))) || (0 == (1.0 - fabs(2 * hsl.l - 1.0))) || (0 == m_main_colour.s) || (0 == hsl.s)) { angle_delta = 90.0; // additional_colour_weight = 0.5; } else { // additional_colour_weight = 1.0; /* SECTION BEGIN */ angle_delta = fabs(hsl.h - m_main_colour.h); if (angle_delta > 180.0F) { angle_delta = 360.0F - angle_delta; } /* SECTION END */ } // double main_x = cos(m_main_colour.h * M_PI / 180.0) * m_main_colour.s; // double main_y = sin(m_main_colour.h * M_PI / 180.0) * m_main_colour.s; // double main_z = 1.0 - 2 * m_main_colour.l; // double eval_x = cos(hsl.h * M_PI / 180.0) * hsl.s; // double eval_y = sin(hsl.h * M_PI / 180.0) * hsl.s; // double eval_z = 1.0 - 2 * hsl.l; // // double total_x = main_x - eval_x; // // double total_y = main_y - eval_y; // // double total_z = main_z - eval_z; // //double vec_magn = sqrt(pow(total_x, 2) + pow(total_y, 2) + pow(total_z, 2)); // double angle_diff = -(((main_x * eval_x + main_y * eval_y + main_z * eval_z) / // (sqrt(pow(main_x, 2) + pow(main_y, 2) + pow(main_z, 2)) * // sqrt(pow(eval_x, 2) + pow(eval_y, 2) + pow(eval_z, 2)))) - 1.0) / 2; // static double max_angle_diff = 0.0; // printf("Main - %f %f %f\n", m_main_colour.h, m_main_colour.s, m_main_colour.l); // printf("Eval - %f %f %f\n", hsl.h, hsl.s, hsl.l); // printf("Main Vec - %f %f %f\n", main_x, main_y, main_z); // printf("Eval Vec - %f %f %f\n", eval_x, eval_y, eval_z); // // printf("Res Vec - %f %f %f\n", total_x, total_y, total_z); // printf("Ang diff - %f\n", angle_diff); // if (angle_diff > max_angle_diff) // { // max_angle_diff = angle_diff; // printf("Max Angle Diff\n"); // } // angle_delta = fabs(hsl.h - m_main_colour.h); // if (angle_delta > 180.0F) // { // angle_delta = 360.0F - angle_delta; // } // result = static_cast(round(1000.0 * pow(weight, 0.3) * hsv.v * // fmin(1.0, hsv.v + hsv.s) * additional_colour_weight * angle_delta)); // result = static_cast(round(1000.0 * pow(weight, 0.3) * hsl.l * // additional_colour_weight * angle_delta)); result = static_cast(round(1000.0 * pow(weight, 0.3) * pow(((1.0 - fabs(2 * hsl.l - 1.0)) * (1 - 1.0 / m_l_levels) + 1.0 / m_l_levels), 0.3) * hsl.s * // additional_colour_weight * angle_delta)); return result; } // PUBLIC FUNCS struct ColourHSL ComplimentaryColourExtractor::get_main_colour() const { return m_main_colour; } void ComplimentaryColourExtractor::set_main_colour(struct ColourHSL hsl) { m_main_colour = hsl; }