Fixed text alignment to be visible based rather than surface based
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@@ -15,6 +15,72 @@ static SDL_Surface* render_text(bool should_wrap, TTF_Font* font, const string&
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return txt_surface;
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}
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static SDL_Rect find_visible_area(const SDL_Surface* txt_surface)
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{
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int x_start = -1;
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int x_end = -1;
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int y_start = -1;
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int y_end = -1;
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for (int y = 0; y < txt_surface->h; ++y)
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{
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bool found = false;
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for (int x = 0; x < txt_surface->w; ++x)
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{
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if (1 == (static_cast<Uint8*>(txt_surface->pixels)[y * txt_surface->pitch + x]))
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{
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if (-1 == x_start)
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{
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x_start = x;
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}
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else
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{
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if (x < x_start)
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{
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x_start = x;
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}
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}
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if (-1 == x_end)
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{
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x_end = x;
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}
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else
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{
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if (x > x_end)
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{
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x_end = x;
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}
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}
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found = true;
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}
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}
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if (found)
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{
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if (-1 == y_start)
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{
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y_start = y;
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}
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y_end = y;
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}
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}
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SDL_Rect result = {.x = 0, .y = 0, .w = 0, .h = 0};
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if ((-1 != x_start) && (-1 != x_end))
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{
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result.x = x_start;
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result.w = x_end - x_start + 1;
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}
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if ((-1 != y_start) && (-1 != y_end))
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{
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result.y = y_start;
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result.h = y_end - y_start + 1;
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}
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return result;
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}
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WidgetText::WidgetText(int x, int y, int width, int height, string text,
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TextFit fit, bool should_wrap,
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HorizontalAlign halign, VerticalAlign valign,
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@@ -171,7 +237,8 @@ void WidgetText::draw()
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}
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// Now we have the final rendered text surface
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SDL_Rect align = surface_align(m_surface, txt_surface, m_halign, m_valign);
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SDL_Rect hint = find_visible_area(txt_surface);
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SDL_Rect align = surface_align(m_surface, txt_surface, m_halign, m_valign, &hint);
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SDL_BlitSurface(txt_surface, NULL, m_surface, &align);
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SDL_FreeSurface(txt_surface);
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}
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