Collision Detection
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parent
07fcb1c1db
commit
2c1e7f1f4e
284
source/baseprojectile.cpp
Normal file
284
source/baseprojectile.cpp
Normal file
@ -0,0 +1,284 @@
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#include "projectiles.h"
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bool BaseProjectile::hitScan() {
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int x=origin_.getX();
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int y=origin_.getY();
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int xVel;
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int yVel;
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switch(direction_)
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{
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case 0:
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xVel=0;
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yVel=-speed_;
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if((y+yVel)<(size_/2))
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{
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yVel=(size_/2)-y;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x)&&(y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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yVel=((*it).y+(*it).h+(size_/2))-y;
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}
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}
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if(yVel==0)
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{
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hit_=true;
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}
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else
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{
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origin_.setX(x+xVel);
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origin_.setY(y+yVel);
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}
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break;
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case 1:
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xVel=speed_/2;
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yVel=-speed_/2;
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if((y+yVel)<(size_/2))
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{
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yVel=(size_/2)-y;
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}
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if((x+xVel)>(map_.getX()-(size_/2)))
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{
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xVel=(map_.getX()-(size_/2))-x;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x)&&(y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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if(y-(size_/2)!=(*it).y+(*it).h)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x))
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{
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xVel=((*it).x-(size_/2))-x;
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}
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}
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else if(x+(size_/2)!=(*it).x)
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{
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if((y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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yVel=((*it).y+(*it).h+(size_/2))-y;
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}
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}
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}
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}
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if((yVel==0)||(xVel==0))
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{
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hit_=true;
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}
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else
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{
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origin_.setX(x+xVel);
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origin_.setY(y+yVel);
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}
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break;
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case 2:
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xVel=speed_;
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yVel=0;
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if((x+xVel)>(map_.getX()-(size_/2)))
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{
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xVel=(map_.getX()-(size_/2))-x;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x)&&(y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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xVel=((*it).x-(size_/2))-x;
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}
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}
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if(xVel==0)
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{
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hit_=true;
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}
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else
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{
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origin_.setX(x+xVel);
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origin_.setY(y+yVel);
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}
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break;
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case 3:
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xVel=speed_/2;
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yVel=speed_/2;
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if((y+yVel)>(map_.getY()-(size_/2)))
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{
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yVel=(map_.getY()-(size_/2))-y;
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}
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if((x+xVel)>(map_.getX()-(size_/2)))
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{
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xVel=(map_.getX()-(size_/2))-x;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x)&&(y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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if(y+(size_/2)!=(*it).y)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x))
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{
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xVel=((*it).x-(size_/2))-x;
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}
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}
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else if(x+(size_/2)!=(*it).x)
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{
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if((y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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yVel=((*it).y-(size_/2))-y;
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}
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}
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}
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}
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if((yVel==0)||(xVel==0))
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{
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hit_=true;
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}
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else
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{
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origin_.setX(x+xVel);
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origin_.setY(y+yVel);
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}
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break;
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case 4:
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xVel=0;
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yVel=speed_;
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if((y+yVel)>(map_.getY()-(size_/2)))
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{
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yVel=(map_.getY()-(size_/2))-y;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x)&&(y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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yVel=((*it).y-(size_/2))-y;
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}
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}
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if(yVel==0)
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{
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hit_=true;
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}
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else
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{
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origin_.setX(x+xVel);
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origin_.setY(y+yVel);
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}
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break;
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case 5:
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xVel=-speed_/2;
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yVel=speed_/2;
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if((x+xVel)<(size_/2))
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{
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xVel=(size_/2)-x;
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}
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if((y+yVel)>(map_.getY()-(size_/2)))
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{
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yVel=(map_.getY()-(size_/2))-y;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x)&&(y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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if(y+(size_/2)!=(*it).y)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x))
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{
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xVel=((*it).x+(*it).w+(size_/2))-x;
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}
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}
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else if(x-(size_/2)!=(*it).x+(*it).w)
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{
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if((y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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yVel=((*it).y-(size_/2))-y;
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}
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}
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}
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}
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if((yVel==0)||(xVel==0))
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{
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hit_=true;
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}
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else
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{
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origin_.setX(x+xVel);
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origin_.setY(y+yVel);
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}
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break;
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case 6:
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xVel=-speed_;
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yVel=0;
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if((x+xVel)<(size_/2))
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{
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xVel=(size_/2)-x;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x)&&(y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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xVel=((*it).x+(*it).w+(size_/2))-x;
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}
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}
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if(xVel==0)
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{
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hit_=true;
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}
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else
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{
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origin_.setX(x+xVel);
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origin_.setY(y+yVel);
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}
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break;
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case 7:
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xVel=-speed_/2;
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yVel=-speed_/2;
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if((x+xVel)<(size_/2))
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{
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xVel=(size_/2)-x;
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}
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if((y+yVel)<(size_/2))
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{
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yVel=(size_/2)-y;
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}
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for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x)&&(y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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if(y-(size_/2)!=(*it).y+(*it).h)
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{
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if((x+xVel-(size_/2)<(*it).x+(*it).w)&&(x+xVel+(size_/2)>(*it).x))
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{
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xVel=((*it).x+(*it).w+(size_/2))-x;
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}
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}
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else if(x-(size_/2)!=(*it).x+(*it).w)
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{
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if((y+yVel-(size_/2)<(*it).y+(*it).h)&&(y+yVel+(size_/2)>(*it).y))
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{
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yVel=((*it).y+(*it).h+(size_/2))-y;
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}
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}
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}
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}
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if((yVel==0)||(xVel==0))
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{
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hit_=true;
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}
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else
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{
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origin_.setX(x+xVel);
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origin_.setY(y+yVel);
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}
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break;
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}
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return hit_;
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}
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Point BaseProjectile::getPosition() const {
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return origin_;
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}
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int BaseProjectile::getSize() const {
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return size_;
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}
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int BaseProjectile::getType() const {
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return type_;
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}
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@ -1,59 +0,0 @@
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#include "projectiles.h"
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#include "entities.h"
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#include "point.h"
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bool Bullet::hitScan() {
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if((origin_.getX()+(size_/2))>=map_.getX()) {
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hit_=true;
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}
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else if((origin_.getX()-(size_/2))<=0) {
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hit_=true;
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}
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else if((origin_.getY()+(size_/2))>=map_.getY()) {
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hit_=true;
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}
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else if((origin_.getY()-(size_/2))<=0) {
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hit_=true;
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}
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else {
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switch(direction_) {
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case 0:
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origin_.setY(origin_.getY()-4);
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break;
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case 1:
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origin_.setX(origin_.getX()+2);
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origin_.setY(origin_.getY()-2);
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break;
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case 2:
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origin_.setX(origin_.getX()+4);
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break;
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case 3:
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origin_.setX(origin_.getX()+2);
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origin_.setY(origin_.getY()+2);
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break;
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case 4:
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origin_.setY(origin_.getY()+4);
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break;
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case 5:
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origin_.setX(origin_.getX()-2);
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origin_.setY(origin_.getY()+2);
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break;
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case 6:
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origin_.setX(origin_.getX()-4);
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break;
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case 7:
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origin_.setX(origin_.getX()-2);
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origin_.setY(origin_.getY()-2);
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break;
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}
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}
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return hit_;
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}
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Point Bullet::getPosition() const {
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return origin_;
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}
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int Bullet::getSize() const {
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return size_;
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}
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@ -3,27 +3,34 @@
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#include "point.h"
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#include "SDL/SDL.h"
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#include <vector>
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class Player {
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Point origin_;
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Point map_;
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int direction_;
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int size_;
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int speed_;
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std::vector<SDL_Rect> *obstacles_;
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int checkDirection(int dir) const;
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void checkDirection(int dir, int *xVel, int *yVel) const;
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public:
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Player()
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: origin_(5,5),
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: origin_(1,1),
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map_(640,480),
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direction_(0),
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size_(10)
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size_(2),
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speed_(0),
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obstacles_(NULL)
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{}
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Point getPosition() const;
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int getDirection() const;
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void movePlayer(int dir);
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void init(Point origin, int size, int dir, Point map);
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void init(Point origin, int size, int dir, Point map, std::vector<SDL_Rect> *obstacles, int speed);
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};
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#endif
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@ -27,7 +27,8 @@ Mix_Chunk *bulletSound = NULL;
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SDL_Rect playerSlice[8];
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Player playerObject;
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std::vector<Bullet*> bulletObjects;
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std::vector<BaseProjectile*> bulletObjects;
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std::vector<SDL_Rect> obstacles;
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bool init()
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{
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@ -141,13 +142,25 @@ bool load_files()
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Point temp((playerSize/2),(playerSize/2));
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Point temp2(map->w,map->h);
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playerObject.init(temp,playerSize,0,temp2);
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playerObject.init(temp,playerSize,0,temp2,&obstacles,2);
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if(bulletSound==NULL)
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{
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return false;
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}
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/*SDL_Rect test;
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test.x=100;
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test.y=100;
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test.w=500;
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test.h=100;
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obstacles.push_back(test);
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test.x=100;
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test.y=100;
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test.w=100;
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test.h=500;
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obstacles.push_back(test);*/
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return true;
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}
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@ -156,7 +169,7 @@ void cleanup()
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SDL_FreeSurface(map);
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SDL_FreeSurface(player);
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for(std::vector<Bullet*>::iterator it=bulletObjects.begin();it!=bulletObjects.end();)
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for(std::vector<BaseProjectile*>::iterator it=bulletObjects.begin();it!=bulletObjects.end();)
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{
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delete *it;
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bulletObjects.erase(it);
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@ -255,7 +268,7 @@ int main(int argc, char* args[])
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{
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shootTimer=SDL_GetTicks();
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Point temp(map->w,map->h);
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bulletObjects.push_back(new Bullet(playerObject,0,temp,bullet->w));
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bulletObjects.push_back(new BaseProjectile(playerObject,0,temp,bullet->w,0,&obstacles,4));
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if(Mix_PlayChannel(-1,bulletSound,0)==-1)
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{
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return 1;
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@ -271,7 +284,7 @@ int main(int argc, char* args[])
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apply_surface(((SCREEN_WIDTH/2)-((playerObject.getPosition()).getX())),((SCREEN_HEIGHT/2)-((playerObject.getPosition()).getY())),map,screen);
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for(std::vector<Bullet*>::iterator it=bulletObjects.begin();it!=bulletObjects.end();it++)
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for(std::vector<BaseProjectile*>::iterator it=bulletObjects.begin();it!=bulletObjects.end();it++)
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{
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apply_surface((((SCREEN_WIDTH/2)-((playerObject.getPosition().getX())-((*(*it)).getPosition().getX())))-((*(*it)).getSize()/2)),(((SCREEN_HEIGHT/2)-((playerObject.getPosition().getY())-((*(*it)).getPosition().getY())))-((*(*it)).getSize()/2)),bullet,screen);
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if((*(*it)).hitScan()==true)
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@ -1,10 +1,10 @@
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#include <string>
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#ifndef MAINFUNCTIONS_H_
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#define MAINFUNCTIONS_H_
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#ifndef MAINFUNCTIONS_H_
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#define MAINFUNCTIONS_H_
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#include <string>
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SDL_Surface *load_image(std::string filename, bool alpha=false);
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void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL);
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|
||||
@ -1,188 +1,229 @@
|
||||
#include "point.h"
|
||||
#include "entities.h"
|
||||
|
||||
int Player::checkDirection(int dir) const {
|
||||
void Player::checkDirection(int dir, int *xVel, int *yVel) const
|
||||
{
|
||||
int x=origin_.getX();
|
||||
int y=origin_.getY();
|
||||
switch(dir) {
|
||||
switch(dir)
|
||||
{
|
||||
case 0:
|
||||
if(y==(size_/2)) {
|
||||
return 12;
|
||||
*xVel=0;
|
||||
*yVel=-speed_;
|
||||
if((y+*yVel)<(size_/2))
|
||||
{
|
||||
*yVel=(size_/2)-y;
|
||||
}
|
||||
else if(y==(size_/2)+1) {
|
||||
return 8;
|
||||
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
*yVel=((*it).y+(*it).h+(size_/2))-y;
|
||||
}
|
||||
}
|
||||
else return 0;
|
||||
break;
|
||||
case 1:
|
||||
if((y==(size_/2))&&(x!=(map_.getX()-(size_/2)))) {
|
||||
return 9;
|
||||
*xVel=speed_/2;
|
||||
*yVel=-speed_/2;
|
||||
if((y+*yVel)<(size_/2))
|
||||
{
|
||||
*yVel=(size_/2)-y;
|
||||
}
|
||||
else if((y==(size_/2))&&(x==(map_.getX()-(size_/2)))) {
|
||||
return 13;
|
||||
if((x+*xVel)>(map_.getX()-(size_/2)))
|
||||
{
|
||||
*xVel=(map_.getX()-(size_/2))-x;
|
||||
}
|
||||
else if((y!=(size_/2))&&(x==(map_.getX()-(size_/2)))) {
|
||||
return 8;
|
||||
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
if(y-(size_/2)!=(*it).y+(*it).h)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x))
|
||||
{
|
||||
*xVel=((*it).x-(size_/2))-x;
|
||||
}
|
||||
}
|
||||
else if(x+(size_/2)!=(*it).x)
|
||||
{
|
||||
if((y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
*yVel=((*it).y+(*it).h+(size_/2))-y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else return 1;
|
||||
break;
|
||||
case 2:
|
||||
if(x==(map_.getX()-(size_/2))) {
|
||||
return 14;
|
||||
*xVel=speed_;
|
||||
*yVel=0;
|
||||
if((x+*xVel)>(map_.getX()-(size_/2)))
|
||||
{
|
||||
*xVel=(map_.getX()-(size_/2))-x;
|
||||
}
|
||||
else if(x==(map_.getX()-((size_/2)+1))) {
|
||||
return 9;
|
||||
}
|
||||
else {
|
||||
return 2;
|
||||
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
*xVel=((*it).x-(size_/2))-x;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if((y==(map_.getY()-(size_/2)))&&(x!=(map_.getX()-(size_/2)))) {
|
||||
return 9;
|
||||
*xVel=speed_/2;
|
||||
*yVel=speed_/2;
|
||||
if((y+*yVel)>(map_.getY()-(size_/2)))
|
||||
{
|
||||
*yVel=(map_.getY()-(size_/2))-y;
|
||||
}
|
||||
else if((y==(map_.getY()-(size_/2)))&&(x==(map_.getX()-(size_/2)))) {
|
||||
return 15;
|
||||
if((x+*xVel)>(map_.getX()-(size_/2)))
|
||||
{
|
||||
*xVel=(map_.getX()-(size_/2))-x;
|
||||
}
|
||||
else if((y!=(map_.getY()-(size_/2)))&&(x==(map_.getX()-(size_/2)))) {
|
||||
return 10;
|
||||
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
if(y+(size_/2)!=(*it).y)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x))
|
||||
{
|
||||
*xVel=((*it).x-(size_/2))-x;
|
||||
}
|
||||
}
|
||||
else if(x+(size_/2)!=(*it).x)
|
||||
{
|
||||
if((y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
*yVel=((*it).y-(size_/2))-y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else return 3;
|
||||
break;
|
||||
case 4:
|
||||
if(y==(map_.getY()-(size_/2))) {
|
||||
return 16;
|
||||
*xVel=0;
|
||||
*yVel=speed_;
|
||||
if((y+*yVel)>(map_.getY()-(size_/2)))
|
||||
{
|
||||
*yVel=(map_.getY()-(size_/2))-y;
|
||||
}
|
||||
else if(y==(map_.getX()-((size_/2)+1))) {
|
||||
return 10;
|
||||
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
*yVel=((*it).y-(size_/2))-y;
|
||||
}
|
||||
}
|
||||
else return 4;
|
||||
break;
|
||||
case 5:
|
||||
if((y==(map_.getY()-(size_/2)))&&(x!=(size_/2))) {
|
||||
return 11;
|
||||
*xVel=-speed_/2;
|
||||
*yVel=speed_/2;
|
||||
if((x+*xVel)<(size_/2))
|
||||
{
|
||||
*xVel=(size_/2)-x;
|
||||
}
|
||||
else if((y==(map_.getY()-(size_/2)))&&(x==(size_/2))) {
|
||||
return 17;
|
||||
if((y+*yVel)>(map_.getY()-(size_/2)))
|
||||
{
|
||||
*yVel=(map_.getY()-(size_/2))-y;
|
||||
}
|
||||
else if((y!=(map_.getY()-(size_/2)))&&(x==(size_/2))) {
|
||||
return 10;
|
||||
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
if(y+(size_/2)!=(*it).y)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x))
|
||||
{
|
||||
*xVel=((*it).x+(*it).w+(size_/2))-x;
|
||||
}
|
||||
}
|
||||
else if(x-(size_/2)!=(*it).x+(*it).w)
|
||||
{
|
||||
if((y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
*yVel=((*it).y-(size_/2))-y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else return 5;
|
||||
break;
|
||||
case 6:
|
||||
if(x==(size_/2)) {
|
||||
return 18;
|
||||
*xVel=-speed_;
|
||||
*yVel=0;
|
||||
if((x+*xVel)<(size_/2))
|
||||
{
|
||||
*xVel=(size_/2)-x;
|
||||
}
|
||||
else if(x==((size_/2)+1)) {
|
||||
return 11;
|
||||
}
|
||||
else {
|
||||
return 6;
|
||||
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
*xVel=((*it).x+(*it).w+(size_/2))-x;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if((y==(size_/2))&&(x!=(size_/2))) {
|
||||
return 11;
|
||||
*xVel=-speed_/2;
|
||||
*yVel=-speed_/2;
|
||||
if((x+*xVel)<(size_/2))
|
||||
{
|
||||
*xVel=(size_/2)-x;
|
||||
}
|
||||
else if((y==(size_/2))&&(x==(size_/2))) {
|
||||
return 19;
|
||||
if((y+*yVel)<(size_/2))
|
||||
{
|
||||
*yVel=(size_/2)-y;
|
||||
}
|
||||
else if((y!=(size_/2))&&(x==(size_/2))) {
|
||||
return 8;
|
||||
for(std::vector<SDL_Rect>::iterator it=(*obstacles_).begin();it!=(*obstacles_).end();it++)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x)&&(y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
if(y-(size_/2)!=(*it).y+(*it).h)
|
||||
{
|
||||
if((x+*xVel-(size_/2)<(*it).x+(*it).w)&&(x+*xVel+(size_/2)>(*it).x))
|
||||
{
|
||||
*xVel=((*it).x+(*it).w+(size_/2))-x;
|
||||
}
|
||||
}
|
||||
else if(x-(size_/2)!=(*it).x+(*it).w)
|
||||
{
|
||||
if((y+*yVel-(size_/2)<(*it).y+(*it).h)&&(y+*yVel+(size_/2)>(*it).y))
|
||||
{
|
||||
*yVel=((*it).y+(*it).h+(size_/2))-y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else return 7;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Point Player::getPosition() const {
|
||||
Point Player::getPosition() const
|
||||
{
|
||||
return origin_;
|
||||
}
|
||||
|
||||
void Player::movePlayer(int dir) {
|
||||
direction_=checkDirection(dir);
|
||||
switch(direction_) {
|
||||
case 0:
|
||||
origin_.setY(origin_.getY()-2);
|
||||
break;
|
||||
case 1:
|
||||
origin_.setX(origin_.getX()+1);
|
||||
origin_.setY(origin_.getY()-1);
|
||||
break;
|
||||
case 2:
|
||||
origin_.setX(origin_.getX()+2);
|
||||
break;
|
||||
case 3:
|
||||
origin_.setX(origin_.getX()+1);
|
||||
origin_.setY(origin_.getY()+1);
|
||||
break;
|
||||
case 4:
|
||||
origin_.setY(origin_.getY()+2);
|
||||
break;
|
||||
case 5:
|
||||
origin_.setX(origin_.getX()-1);
|
||||
origin_.setY(origin_.getY()+1);
|
||||
break;
|
||||
case 6:
|
||||
origin_.setX(origin_.getX()-2);
|
||||
break;
|
||||
case 7:
|
||||
origin_.setX(origin_.getX()-1);
|
||||
origin_.setY(origin_.getY()-1);
|
||||
break;
|
||||
case 8:
|
||||
direction_=0;
|
||||
origin_.setY(origin_.getY()-1);
|
||||
break;
|
||||
case 9:
|
||||
direction_=2;
|
||||
origin_.setX(origin_.getX()+1);
|
||||
break;
|
||||
case 10:
|
||||
direction_=4;
|
||||
origin_.setY(origin_.getY()+1);
|
||||
break;
|
||||
case 11:
|
||||
direction_=6;
|
||||
origin_.setX(origin_.getX()-1);
|
||||
break;
|
||||
case 12:
|
||||
direction_=0;
|
||||
break;
|
||||
case 13:
|
||||
direction_=1;
|
||||
break;
|
||||
case 14:
|
||||
direction_=2;
|
||||
break;
|
||||
case 15:
|
||||
direction_=3;
|
||||
break;
|
||||
case 16:
|
||||
direction_=4;
|
||||
break;
|
||||
case 17:
|
||||
direction_=5;
|
||||
break;
|
||||
case 18:
|
||||
direction_=6;
|
||||
break;
|
||||
case 19:
|
||||
direction_=7;
|
||||
break;
|
||||
}
|
||||
void Player::movePlayer(int dir)
|
||||
{
|
||||
int xVel;
|
||||
int yVel;
|
||||
direction_=dir;
|
||||
checkDirection(direction_,&xVel,&yVel);
|
||||
origin_.setX(origin_.getX()+xVel);
|
||||
origin_.setY(origin_.getY()+yVel);
|
||||
}
|
||||
|
||||
int Player::getDirection() const {
|
||||
int Player::getDirection() const
|
||||
{
|
||||
return direction_;
|
||||
}
|
||||
|
||||
void Player::init(Point origin, int size, int dir, Point map) {
|
||||
void Player::init(Point origin, int size, int dir, Point map, std::vector<SDL_Rect> *obstacles, int speed)
|
||||
{
|
||||
origin_.setX(origin.getX());
|
||||
origin_.setY(origin.getY());
|
||||
size_=size;
|
||||
direction_=dir;
|
||||
map_.setX(map.getX());
|
||||
map_.setY(map.getY());
|
||||
obstacles_=obstacles;
|
||||
speed_=speed;
|
||||
}
|
||||
|
||||
@ -1,14 +1,18 @@
|
||||
#include "point.h"
|
||||
|
||||
int Point::getY() const {
|
||||
int Point::getY() const
|
||||
{
|
||||
return y_;
|
||||
}
|
||||
int Point::getX() const {
|
||||
int Point::getX() const
|
||||
{
|
||||
return x_;
|
||||
}
|
||||
void Point::setX(int x) {
|
||||
void Point::setX(int x)
|
||||
{
|
||||
x_=x;
|
||||
}
|
||||
void Point::setY(int y) {
|
||||
void Point::setY(int y)
|
||||
{
|
||||
y_=y;
|
||||
}
|
||||
|
||||
@ -1,7 +1,8 @@
|
||||
#ifndef POINT_H_
|
||||
#define POINT_H_
|
||||
|
||||
class Point {
|
||||
class Point
|
||||
{
|
||||
int x_;
|
||||
int y_;
|
||||
|
||||
|
||||
@ -1,37 +1,48 @@
|
||||
#ifndef PROJECTILES_H_
|
||||
#define PROJECTILES_H_
|
||||
|
||||
#include "point.h"
|
||||
#include "entities.h"
|
||||
|
||||
class Bullet {
|
||||
class BaseProjectile {
|
||||
int direction_;
|
||||
Point origin_;
|
||||
Point map_;
|
||||
bool hit_;
|
||||
int damage_;
|
||||
int size_;
|
||||
int type_;
|
||||
std::vector<SDL_Rect> *obstacles_;
|
||||
int speed_;
|
||||
|
||||
public:
|
||||
Bullet()
|
||||
BaseProjectile()
|
||||
: direction_(0),
|
||||
origin_(0,0),
|
||||
map_(640,480),
|
||||
hit_(false),
|
||||
damage_(0),
|
||||
size_(0)
|
||||
size_(0),
|
||||
type_(0),
|
||||
obstacles_(NULL),
|
||||
speed_(4)
|
||||
{}
|
||||
|
||||
Bullet(Player p, int dmg = 0, Point map, int size)
|
||||
BaseProjectile(Player p, int dmg = 0, Point map, int size, int type, std::vector<SDL_Rect> *obstacles, int speed)
|
||||
: direction_(p.getDirection()),
|
||||
origin_(p.getPosition()),
|
||||
map_(map),
|
||||
hit_(false),
|
||||
damage_(dmg),
|
||||
size_(size)
|
||||
size_(size),
|
||||
type_(type),
|
||||
obstacles_(obstacles),
|
||||
speed_(speed)
|
||||
{}
|
||||
|
||||
bool hitScan();
|
||||
Point getPosition() const;
|
||||
int getSize() const;
|
||||
int getType() const;
|
||||
};
|
||||
#endif
|
||||
|
||||
Loading…
Reference in New Issue
Block a user