Adding items

This commit is contained in:
zombidust 2014-05-13 20:20:24 +03:00
parent 73b3af51b5
commit 93c9924d1a
2 changed files with 66 additions and 0 deletions

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source/items.cpp Normal file
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#include "items.h"
Item* loadItem(int itemIndex) {
switch(itemIndex) {
// Type, PrimaryDamage, SecondaryDamage, MeleeDamage, EnemyDamage,
// Health, PlayerSpeed, EnemySpeed, Cost
//Passives
case 0: return new Item(0,0,0,0,0,10,0,0,20); break;
case 1: return new Item(0,0,0,0,0,50,-2,0,100); break;
case 2: return new Item(0,5,0,0,0,0,0,0,30); break;
case 3: return new Item(0,0,5,0,0,0,0,0,30); break;
case 4: return new Item(0,0,0,5,0,0,0,0,30); break;
case 5: return new Item(0,10,0,0,5,0,0,0,50); break;
case 6: return new Item(0,0,10,0,5,0,0,0,50); break;
case 7: return new Item(0,0,0,10,5,0,0,0,50); break;
case 8: return new Item(0,2,2,2,4,0,0,0,10); break;
case 9: return new Item(0,6,6,6,0,0,0,6,66); break;
case 10: return new Item(0,0,0,0,0,0,2,0,10); break;
case 11: return new Item(0,0,0,0,0,0,-2,-2,20); break;
//Healz
case 12: return new Item(1,0,0,0,0,10,0,0,33); break;
case 13: return new Item(1,0,0,0,0,25,0,0,66); break;
case 14: return new Item(1,0,0,0,0,50,0,0,90); break;
}
}

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source/items.h Normal file
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#ifndef ITEMS_H_
#define ITEMS_H_
class Item {
public:
int type_;
int pDamage_;
int sDamage_;
int mDamage_;
int eDamage_;
int health_;
int pSpeed_;
int eSpeed_;
int cost_;
Item(int type = 0, int pDamage = 0, int sDamage = 0, int mDamage = 0, int eDamage = 0, int health = 0, int pSpeed = 0, int eSpeed = 0, int cost = 0)
: type_(type),
pDamage_(pDamage),
sDamage_(sDamage),
mDamage_(mDamage),
eDamage_(eDamage),
health_(health),
pSpeed_(pSpeed),
eSpeed_(eSpeed),
cost_(cost)
{}
void reset()
{
pDamage_=0;
sDamage_=0;
mDamage_=0;
eDamage_=0;
health_=0;
pSpeed_=0;
eSpeed_=0;
}
};
Item* loadItem(int itemIndex);
#endif