26 lines
1.0 KiB
C++
26 lines
1.0 KiB
C++
#include "items.h"
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Item* loadItem(int itemIndex) {
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switch(itemIndex) {
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// Type, PrimaryDamage, SecondaryDamage, MeleeDamage, EnemyDamage,
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// Health, PlayerSpeed, EnemySpeed, Cost
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//Passives
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case 0: return new Item(0,0,0,0,0,10,0,0,20); break;
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case 1: return new Item(0,0,0,0,0,50,-2,0,100); break;
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case 2: return new Item(0,5,0,0,0,0,0,0,30); break;
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case 3: return new Item(0,0,5,0,0,0,0,0,30); break;
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case 4: return new Item(0,0,0,5,0,0,0,0,30); break;
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case 5: return new Item(0,10,0,0,5,0,0,0,50); break;
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case 6: return new Item(0,0,10,0,5,0,0,0,50); break;
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case 7: return new Item(0,0,0,10,5,0,0,0,50); break;
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case 8: return new Item(0,2,2,2,4,0,0,0,10); break;
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case 9: return new Item(0,6,6,6,0,0,0,6,66); break;
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case 10: return new Item(0,0,0,0,0,0,2,0,10); break;
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case 11: return new Item(0,0,0,0,0,0,-2,-2,20); break;
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//Healz
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case 12: return new Item(1,0,0,0,0,10,0,0,33); break;
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case 13: return new Item(1,0,0,0,0,25,0,0,66); break;
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case 14: return new Item(1,0,0,0,0,50,0,0,90); break;
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}
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}
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