Updated for S19. Fixed some strings

This commit is contained in:
DWW 2024-02-03 21:12:37 +02:00
parent 1572411cd3
commit 484d304251
5 changed files with 33 additions and 28 deletions

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@ -22,7 +22,8 @@ var legend_names = [
"NEWCASTLE",
"VANTAGE",
"CATALYST",
"BALLISTIC"
"BALLISTIC",
"CONDUIT"
];
var legend_descriptions = [
@ -39,17 +40,18 @@ var legend_descriptions = [
"SURVEILLANCE EXPERT",
"SYNTHETIC NIGHTMARE",
"TRANSLOCATING THIEF",
"BASE OF FIRE",
"AMPED MODDER",
"GRAVITATIONAL MANIPULATOR",
"EXPLOSIVES ENTHUSIAST",
"WINGED AVENGER",
"AMBUSH ARTIST",
"INCISIVE INSIGATOR",
"REBEL WARLORD",
"HEROIC DEFENDER",
"MOBILE GUARDIAN",
"SURVIVALIST SNIPER",
"DEFENSIVE CONJURER",
"REFINED GUNSLINGER"
"REFINED GUNSLINGER",
"SHIELD HEALER"
];
var legend_passives = [
@ -76,7 +78,8 @@ var legend_passives = [
"RETRIEVE THE WOUNDED",
"SPOTTER'S LENS",
"BARRICADE",
"SLING"
"SLING",
"SAVIOR'S SPEED"
];
var legend_tacticals = [
@ -103,7 +106,8 @@ var legend_tacticals = [
"MOBILE SHIELD",
"ECHO RELOCATION",
"PIERCING SPIKES",
"WHISTLER"
"WHISTLER",
"RADIANT TRANSFER"
];
var legend_ultimates = [
@ -120,7 +124,7 @@ var legend_ultimates = [
"DRONE EMP",
"FORGED SHADOWS",
"BLACK MARKET BOUTIQUE",
"EMPLACED MINIGUN \"SHEILA\"",
"MOBILE MINIGUN \"SHEILA\"",
"BLACK HOLE",
"THE MOTHERLODE",
"SKYWARD DIVE",
@ -130,11 +134,12 @@ var legend_ultimates = [
"CASTLE WALL",
"SNIPER'S MARK",
"DARK VEIL",
"TEMPEST"
"TEMPEST",
"ENERGY BARRICADE"
];
var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 1, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0];
var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1];
var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 1, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0, 3];
var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1];
var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"];
var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
@ -142,21 +147,21 @@ var optic_txt = ["1X DIGITAL THREAT", "1X HOLO", "1X-2X VARIABLE HOLO", "1X HCOG
var optic_level = [4, 1, 2, 1, 2, 3, 3, 2, 3, 4];
var hopup_txt = [
"SELECTFIRE RECEIVER",
"PRECISION CHOKE",
"SKULL­PIERCER RIFLING",
"TURBO­CHARGER",
"DISRUPTOR ROUNDS",
"DOUBLE TAP TRIGGER",
"ANVIL RECEIVER",
"HAMMER­POINT ROUNDS",
"GRAFFITI MOD",
"QUICKDRAW HOLSTER",
"SHATTER CAPS",
"DEADEYE'S TEMPO",
"BOOSTED LOADER",
"DUAL SHELL",
"KINETIC FEEDER"
"SELECTFIRE RECEIVER", //0
"PRECISION CHOKE", //1
"SKULL­PIERCER RIFLING", //2
"TURBO­CHARGER", //3
"DISRUPTOR ROUNDS", //4
"DOUBLE TAP TRIGGER", //5
"ANVIL RECEIVER", //6
"HAMMER­POINT ROUNDS", //7
"GRAFFITI MOD", //8
"QUICKDRAW HOLSTER", //9
"SHATTER CAPS", //10
"DEADEYE'S TEMPO", //11
"BOOSTED LOADER", //12
"DUAL SHELL", //13
"KINETIC FEEDER" //14
];
var hopup_level = [3, 3, 4, 4, 4, 4, 4, 4, 1, 3, 3, 3, 4, 3, 3];
@ -170,7 +175,7 @@ var weapon2 = -1;
// Longest - KRABER
// Tallest - RE-45
weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"});
//weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"});
weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
@ -178,13 +183,13 @@ weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[
weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"});
weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"hemlok.png"});
weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"});
//weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
weapons.push({name:"M600 SPITFIRE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
//weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});