Updated for S19. Fixed some strings

This commit is contained in:
DWW 2024-02-03 21:12:37 +02:00
parent 1572411cd3
commit 484d304251
5 changed files with 33 additions and 28 deletions

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@ -22,7 +22,8 @@ var legend_names = [
"NEWCASTLE", "NEWCASTLE",
"VANTAGE", "VANTAGE",
"CATALYST", "CATALYST",
"BALLISTIC" "BALLISTIC",
"CONDUIT"
]; ];
var legend_descriptions = [ var legend_descriptions = [
@ -39,17 +40,18 @@ var legend_descriptions = [
"SURVEILLANCE EXPERT", "SURVEILLANCE EXPERT",
"SYNTHETIC NIGHTMARE", "SYNTHETIC NIGHTMARE",
"TRANSLOCATING THIEF", "TRANSLOCATING THIEF",
"BASE OF FIRE", "AMPED MODDER",
"GRAVITATIONAL MANIPULATOR", "GRAVITATIONAL MANIPULATOR",
"EXPLOSIVES ENTHUSIAST", "EXPLOSIVES ENTHUSIAST",
"WINGED AVENGER", "WINGED AVENGER",
"AMBUSH ARTIST", "AMBUSH ARTIST",
"INCISIVE INSIGATOR", "INCISIVE INSIGATOR",
"REBEL WARLORD", "REBEL WARLORD",
"HEROIC DEFENDER", "MOBILE GUARDIAN",
"SURVIVALIST SNIPER", "SURVIVALIST SNIPER",
"DEFENSIVE CONJURER", "DEFENSIVE CONJURER",
"REFINED GUNSLINGER" "REFINED GUNSLINGER",
"SHIELD HEALER"
]; ];
var legend_passives = [ var legend_passives = [
@ -76,7 +78,8 @@ var legend_passives = [
"RETRIEVE THE WOUNDED", "RETRIEVE THE WOUNDED",
"SPOTTER'S LENS", "SPOTTER'S LENS",
"BARRICADE", "BARRICADE",
"SLING" "SLING",
"SAVIOR'S SPEED"
]; ];
var legend_tacticals = [ var legend_tacticals = [
@ -103,7 +106,8 @@ var legend_tacticals = [
"MOBILE SHIELD", "MOBILE SHIELD",
"ECHO RELOCATION", "ECHO RELOCATION",
"PIERCING SPIKES", "PIERCING SPIKES",
"WHISTLER" "WHISTLER",
"RADIANT TRANSFER"
]; ];
var legend_ultimates = [ var legend_ultimates = [
@ -120,7 +124,7 @@ var legend_ultimates = [
"DRONE EMP", "DRONE EMP",
"FORGED SHADOWS", "FORGED SHADOWS",
"BLACK MARKET BOUTIQUE", "BLACK MARKET BOUTIQUE",
"EMPLACED MINIGUN \"SHEILA\"", "MOBILE MINIGUN \"SHEILA\"",
"BLACK HOLE", "BLACK HOLE",
"THE MOTHERLODE", "THE MOTHERLODE",
"SKYWARD DIVE", "SKYWARD DIVE",
@ -130,11 +134,12 @@ var legend_ultimates = [
"CASTLE WALL", "CASTLE WALL",
"SNIPER'S MARK", "SNIPER'S MARK",
"DARK VEIL", "DARK VEIL",
"TEMPEST" "TEMPEST",
"ENERGY BARRICADE"
]; ];
var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 1, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0]; var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 1, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0, 3];
var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1]; var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1];
var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"]; var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"];
var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"]; var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
@ -142,21 +147,21 @@ var optic_txt = ["1X DIGITAL THREAT", "1X HOLO", "1X-2X VARIABLE HOLO", "1X HCOG
var optic_level = [4, 1, 2, 1, 2, 3, 3, 2, 3, 4]; var optic_level = [4, 1, 2, 1, 2, 3, 3, 2, 3, 4];
var hopup_txt = [ var hopup_txt = [
"SELECTFIRE RECEIVER", "SELECTFIRE RECEIVER", //0
"PRECISION CHOKE", "PRECISION CHOKE", //1
"SKULL­PIERCER RIFLING", "SKULL­PIERCER RIFLING", //2
"TURBO­CHARGER", "TURBO­CHARGER", //3
"DISRUPTOR ROUNDS", "DISRUPTOR ROUNDS", //4
"DOUBLE TAP TRIGGER", "DOUBLE TAP TRIGGER", //5
"ANVIL RECEIVER", "ANVIL RECEIVER", //6
"HAMMER­POINT ROUNDS", "HAMMER­POINT ROUNDS", //7
"GRAFFITI MOD", "GRAFFITI MOD", //8
"QUICKDRAW HOLSTER", "QUICKDRAW HOLSTER", //9
"SHATTER CAPS", "SHATTER CAPS", //10
"DEADEYE'S TEMPO", "DEADEYE'S TEMPO", //11
"BOOSTED LOADER", "BOOSTED LOADER", //12
"DUAL SHELL", "DUAL SHELL", //13
"KINETIC FEEDER" "KINETIC FEEDER" //14
]; ];
var hopup_level = [3, 3, 4, 4, 4, 4, 4, 4, 1, 3, 3, 3, 4, 3, 3]; var hopup_level = [3, 3, 4, 4, 4, 4, 4, 4, 1, 3, 3, 3, 4, 3, 3];
@ -170,7 +175,7 @@ var weapon2 = -1;
// Longest - KRABER // Longest - KRABER
// Tallest - RE-45 // Tallest - RE-45
weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"}); //weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"});
weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"}); weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"}); weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"}); weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
@ -178,13 +183,13 @@ weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[
weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"}); weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"}); weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"}); weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"}); weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"hemlok.png"});
weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"}); weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"});
//weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"}); //weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
weapons.push({name:"M600 SPITFIRE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"}); weapons.push({name:"M600 SPITFIRE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"}); weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"}); weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
//weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"}); weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"}); weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"}); weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"}); weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});