Updated for S19. Fixed some strings
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images/legends/icon/24.png
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images/legends/passive/24.png
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images/legends/tactical/24.png
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images/legends/tactical/24.png
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images/legends/ultimate/24.png
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script.js
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script.js
@ -22,7 +22,8 @@ var legend_names = [
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"NEWCASTLE",
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"NEWCASTLE",
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"VANTAGE",
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"VANTAGE",
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"CATALYST",
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"CATALYST",
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"BALLISTIC"
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"BALLISTIC",
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"CONDUIT"
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];
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];
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var legend_descriptions = [
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var legend_descriptions = [
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@ -39,17 +40,18 @@ var legend_descriptions = [
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"SURVEILLANCE EXPERT",
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"SURVEILLANCE EXPERT",
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"SYNTHETIC NIGHTMARE",
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"SYNTHETIC NIGHTMARE",
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"TRANSLOCATING THIEF",
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"TRANSLOCATING THIEF",
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"BASE OF FIRE",
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"AMPED MODDER",
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"GRAVITATIONAL MANIPULATOR",
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"GRAVITATIONAL MANIPULATOR",
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"EXPLOSIVES ENTHUSIAST",
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"EXPLOSIVES ENTHUSIAST",
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"WINGED AVENGER",
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"WINGED AVENGER",
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"AMBUSH ARTIST",
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"AMBUSH ARTIST",
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"INCISIVE INSIGATOR",
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"INCISIVE INSIGATOR",
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"REBEL WARLORD",
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"REBEL WARLORD",
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"HEROIC DEFENDER",
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"MOBILE GUARDIAN",
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"SURVIVALIST SNIPER",
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"SURVIVALIST SNIPER",
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"DEFENSIVE CONJURER",
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"DEFENSIVE CONJURER",
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"REFINED GUNSLINGER"
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"REFINED GUNSLINGER",
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"SHIELD HEALER"
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];
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];
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var legend_passives = [
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var legend_passives = [
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@ -76,7 +78,8 @@ var legend_passives = [
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"RETRIEVE THE WOUNDED",
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"RETRIEVE THE WOUNDED",
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"SPOTTER'S LENS",
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"SPOTTER'S LENS",
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"BARRICADE",
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"BARRICADE",
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"SLING"
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"SLING",
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"SAVIOR'S SPEED"
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];
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];
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var legend_tacticals = [
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var legend_tacticals = [
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@ -103,7 +106,8 @@ var legend_tacticals = [
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"MOBILE SHIELD",
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"MOBILE SHIELD",
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"ECHO RELOCATION",
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"ECHO RELOCATION",
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"PIERCING SPIKES",
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"PIERCING SPIKES",
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"WHISTLER"
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"WHISTLER",
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"RADIANT TRANSFER"
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];
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];
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var legend_ultimates = [
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var legend_ultimates = [
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@ -120,7 +124,7 @@ var legend_ultimates = [
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"DRONE EMP",
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"DRONE EMP",
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"FORGED SHADOWS",
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"FORGED SHADOWS",
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"BLACK MARKET BOUTIQUE",
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"BLACK MARKET BOUTIQUE",
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"EMPLACED MINIGUN \"SHEILA\"",
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"MOBILE MINIGUN \"SHEILA\"",
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"BLACK HOLE",
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"BLACK HOLE",
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"THE MOTHERLODE",
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"THE MOTHERLODE",
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"SKYWARD DIVE",
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"SKYWARD DIVE",
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@ -130,11 +134,12 @@ var legend_ultimates = [
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"CASTLE WALL",
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"CASTLE WALL",
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"SNIPER'S MARK",
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"SNIPER'S MARK",
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"DARK VEIL",
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"DARK VEIL",
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"TEMPEST"
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"TEMPEST",
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"ENERGY BARRICADE"
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];
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];
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var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 1, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0];
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var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 1, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0, 3];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1];
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var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"];
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var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"];
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var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
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var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
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@ -142,21 +147,21 @@ var optic_txt = ["1X DIGITAL THREAT", "1X HOLO", "1X-2X VARIABLE HOLO", "1X HCOG
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var optic_level = [4, 1, 2, 1, 2, 3, 3, 2, 3, 4];
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var optic_level = [4, 1, 2, 1, 2, 3, 3, 2, 3, 4];
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var hopup_txt = [
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var hopup_txt = [
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"SELECTFIRE RECEIVER",
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"SELECTFIRE RECEIVER", //0
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"PRECISION CHOKE",
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"PRECISION CHOKE", //1
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"SKULL­PIERCER RIFLING",
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"SKULL­PIERCER RIFLING", //2
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"TURBO­CHARGER",
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"TURBO­CHARGER", //3
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"DISRUPTOR ROUNDS",
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"DISRUPTOR ROUNDS", //4
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"DOUBLE TAP TRIGGER",
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"DOUBLE TAP TRIGGER", //5
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"ANVIL RECEIVER",
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"ANVIL RECEIVER", //6
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"HAMMER­POINT ROUNDS",
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"HAMMER­POINT ROUNDS", //7
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"GRAFFITI MOD",
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"GRAFFITI MOD", //8
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"QUICKDRAW HOLSTER",
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"QUICKDRAW HOLSTER", //9
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"SHATTER CAPS",
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"SHATTER CAPS", //10
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"DEADEYE'S TEMPO",
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"DEADEYE'S TEMPO", //11
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"BOOSTED LOADER",
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"BOOSTED LOADER", //12
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"DUAL SHELL",
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"DUAL SHELL", //13
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"KINETIC FEEDER"
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"KINETIC FEEDER" //14
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];
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];
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var hopup_level = [3, 3, 4, 4, 4, 4, 4, 4, 1, 3, 3, 3, 4, 3, 3];
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var hopup_level = [3, 3, 4, 4, 4, 4, 4, 4, 1, 3, 3, 3, 4, 3, 3];
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@ -170,7 +175,7 @@ var weapon2 = -1;
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// Longest - KRABER
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// Longest - KRABER
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// Tallest - RE-45
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// Tallest - RE-45
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weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"});
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//weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"});
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weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
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weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
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weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
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weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
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weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
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weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
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@ -178,13 +183,13 @@ weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[
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weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
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weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
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weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
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weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
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weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
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weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
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weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"});
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weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"});
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//weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
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//weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
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weapons.push({name:"M600 SPITFIRE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
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weapons.push({name:"M600 SPITFIRE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
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weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
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weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
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weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
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weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
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//weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
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weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
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weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
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weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
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weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
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weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
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weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});
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weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});
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