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8 Commits

Author SHA1 Message Date
DWW
6bd14cbc62 Added simple S20 changes 2024-02-19 19:37:11 +02:00
DWW
484d304251 Updated for S19. Fixed some strings 2024-02-03 21:12:37 +02:00
DWW
1572411cd3 Added S18 Changes 2023-09-01 00:09:00 +03:00
DWW
063e96475f Fixed RE-45 Missing Hammerpoint Rounds 2023-07-20 00:31:19 +03:00
DWW
3c5d5c2f59 Added S17 changes 2023-07-02 22:12:08 +03:00
DWW
03cebf379b Added S16 Changes 2023-02-24 16:28:50 +02:00
DWW
2641e02c4f Added S15 Changes 2022-11-14 21:51:23 +02:00
DWW
08cc0d3e2a Added tiles.png 2022-09-25 22:13:56 +03:00
25 changed files with 67 additions and 51 deletions

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116
script.js
View File

@@ -20,7 +20,10 @@ var legend_names = [
"ASH", "ASH",
"MAD MAGGIE", "MAD MAGGIE",
"NEWCASTLE", "NEWCASTLE",
"VANTAGE" "VANTAGE",
"CATALYST",
"BALLISTIC",
"CONDUIT"
]; ];
var legend_descriptions = [ var legend_descriptions = [
@@ -37,15 +40,18 @@ var legend_descriptions = [
"SURVEILLANCE EXPERT", "SURVEILLANCE EXPERT",
"SYNTHETIC NIGHTMARE", "SYNTHETIC NIGHTMARE",
"TRANSLOCATING THIEF", "TRANSLOCATING THIEF",
"BASE OF FIRE", "AMPED MODDER",
"GRAVITATIONAL MANIPULATOR", "GRAVITATIONAL MANIPULATOR",
"EXPLOSIVES ENTHUSIAST", "EXPLOSIVES ENTHUSIAST",
"WINGED AVENGER", "WINGED AVENGER",
"AMBUSH ARTIST", "AMBUSH ARTIST",
"INCISIVE INSIGATOR", "INCISIVE INSIGATOR",
"REBEL WARLORD", "REBEL WARLORD",
"HEROIC DEFENDER", "MOBILE GUARDIAN",
"SURVIVALIST SNIPER" "SURVIVALIST SNIPER",
"DEFENSIVE CONJURER",
"REFINED GUNSLINGER",
"SHIELD HEALER"
]; ];
var legend_passives = [ var legend_passives = [
@@ -60,7 +66,7 @@ var legend_passives = [
"SWIFT MEND", "SWIFT MEND",
"SPARK OF GENIUS", "SPARK OF GENIUS",
"NEUROLINK", "NEUROLINK",
"STALKER", "ASSASSIN'S INSTINCT",
"EYE FOR QUALITY", "EYE FOR QUALITY",
"MODDED LOADER", "MODDED LOADER",
"SPACEWALK", "SPACEWALK",
@@ -70,7 +76,10 @@ var legend_passives = [
"MARKED FOR DEATH", "MARKED FOR DEATH",
"WARLORD'S IRE", "WARLORD'S IRE",
"RETRIEVE THE WOUNDED", "RETRIEVE THE WOUNDED",
"SPOTTER'S LENS" "SPOTTER'S LENS",
"BARRICADE",
"SLING",
"SAVIOR'S SPEED"
]; ];
var legend_tacticals = [ var legend_tacticals = [
@@ -85,7 +94,7 @@ var legend_tacticals = [
"STIM", "STIM",
"PERIMETER SECURITY", "PERIMETER SECURITY",
"SURVEILLANCE DRONE", "SURVEILLANCE DRONE",
"SILENCE", "SHADOW POUNCE",
"BURGLAR'S BEST FRIEND", "BURGLAR'S BEST FRIEND",
"AMPED COVER", "AMPED COVER",
"GRAVITY LIFT", "GRAVITY LIFT",
@@ -95,7 +104,10 @@ var legend_tacticals = [
"ARC SNARE", "ARC SNARE",
"RIOT DRILL", "RIOT DRILL",
"MOBILE SHIELD", "MOBILE SHIELD",
"ECHO RELOCATION" "ECHO RELOCATION",
"PIERCING SPIKES",
"WHISTLER",
"RADIANT TRANSFER"
]; ];
var legend_ultimates = [ var legend_ultimates = [
@@ -110,9 +122,9 @@ var legend_ultimates = [
"LAUNCH PAD", "LAUNCH PAD",
"INTERCEPTION PYLON", "INTERCEPTION PYLON",
"DRONE EMP", "DRONE EMP",
"DEATH TOTEM", "FORGED SHADOWS",
"BLACK MARKET BOUTIQUE", "BLACK MARKET BOUTIQUE",
"EMPLACED MINIGUN \"SHEILA\"", "MOBILE MINIGUN \"SHEILA\"",
"BLACK HOLE", "BLACK HOLE",
"THE MOTHERLODE", "THE MOTHERLODE",
"SKYWARD DIVE", "SKYWARD DIVE",
@@ -120,35 +132,38 @@ var legend_ultimates = [
"PHASE BREACH", "PHASE BREACH",
"WRECKING BALL", "WRECKING BALL",
"CASTLE WALL", "CASTLE WALL",
"SNIPER'S MARK" "SNIPER'S MARK",
"DARK VEIL",
"TEMPEST",
"ENERGY BARRICADE"
]; ];
var legend_classes = [0, 1, 2, 0, 3, 3, 1, 3, 3, 1, 0, 3, 2, 1, 3, 3, 0, 0, 3, 3, 1, 0]; var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 1, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0, 3];
var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1]; var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1];
var legend_classes_txt = ["RECON", "DEFENSE", "SUPPORT", "OFFENSE"]; var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"];
var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"]; var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
var optic_txt = ["1X DIGITAL THREAT", "1X HOLO", "1X-2X VARIABLE HOLO", "1X HCOG 'CLASSIC'", "2X HCOG 'BRUISER'", "3X HCOG 'RANGER'", "2X-4X VARIABLE AOG", "6X SNIPER", "4X-8X VARIABLE SNIPER", "4X-10X DIGITAL SNIPER THREAT"]; var optic_txt = ["1X DIGITAL THREAT", "1X HOLO", "1X-2X VARIABLE HOLO", "1X HCOG 'CLASSIC'", "2X HCOG 'BRUISER'", "3X HCOG 'RANGER'", "2X-4X VARIABLE AOG", "6X SNIPER", "4X-8X VARIABLE SNIPER", "4X-10X DIGITAL SNIPER THREAT"];
var optic_level = [4, 1, 2, 1, 2, 3, 3, 2, 3, 4]; var optic_level = [4, 1, 2, 1, 2, 3, 3, 2, 3, 4];
var hopup_txt = [ var hopup_txt = [
"SELECTFIRE RECEIVER", "SELECTFIRE RECEIVER", //0
"PRECISION CHOKE", "PRECISION CHOKE", //1
"SKULL­PIERCER RIFLING", "SKULL­PIERCER RIFLING", //2
"TURBO­CHARGER", "TURBO­CHARGER", //3
"DISRUPTOR ROUNDS", "DISRUPTOR ROUNDS", //4
"DOUBLE TAP TRIGGER", "DOUBLE TAP TRIGGER", //5
"ANVIL RECEIVER", "ANVIL RECEIVER", //6
"HAMMER­POINT ROUNDS", "HAMMER­POINT ROUNDS", //7
"GRAFFITI MOD", "GRAFFITI MOD", //8
"QUICKDRAW HOLSTER", "QUICKDRAW HOLSTER", //9
"SHATTER CAPS", "SHATTER CAPS", //10
"DEADEYE'S TEMPO", "DEADEYE'S TEMPO", //11
"BOOSTED LOADER", "BOOSTED LOADER", //12
"DUAL SHELL", "DUAL SHELL", //13
"KINETIC FEEDER" "KINETIC FEEDER" //14
]; ];
var hopup_level = [3, 3, 4, 4, 3, 3, 4, 3, 1, 3, 3, 3, 3, 3, 3]; var hopup_level = [3, 3, 4, 4, 4, 4, 4, 4, 1, 3, 3, 3, 4, 3, 3];
var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"]; var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"];
var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"]; var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"];
@@ -160,32 +175,33 @@ var weapon2 = -1;
// Longest - KRABER // Longest - KRABER
// Tallest - RE-45 // Tallest - RE-45
weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"}); //weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"});
weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"}); weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"}); weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"}); weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"alternator.png"}); weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[4], multi_hopup:false, ammo:0, filename:"alternator.png"});
weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"}); weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"}); weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
weapons.push({name:"M600 SPITFIRE", laser:false, barrel:false, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
//weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"}); weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
weapons.push({name:"L-STAR EMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"}); weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"hemlok.png"});
weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[5], multi_hopup:false, ammo:0, filename:"g7.png"}); weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"});
weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"}); weapons.push({name:"M600 SPITFIRE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"}); weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
weapons.push({name:"TRIPLE TAKE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[14], multi_hopup:false, ammo:3, filename:"tripletake.png"}); weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
//weapons.push({name:"BOCEK COMPOUND BOW", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:true, ammo:5, filename:"bocek.png"}); weapons.push({name:"L-STAR EMG", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"}); weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"}); weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});
weapons.push({name:"TRIPLE TAKE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"});
//weapons.push({name:"BOCEK COMPOUND BOW", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:true, ammo:5, filename:"bocek.png"});
//weapons.push({name:"KRABER .50-CAL SNIPER", laser:false, barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"}); //weapons.push({name:"KRABER .50-CAL SNIPER", laser:false, barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
weapons.push({name:"LONGBOW DMR", laser:false, barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:2, filename:"longbow.png"}); weapons.push({name:"LONGBOW DMR", laser:false, barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:2, filename:"longbow.png"});
weapons.push({name:"SENTINEL", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"sentinel.png"}); weapons.push({name:"SENTINEL", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"sentinel.png"});
weapons.push({name:"CHARGE RIFLE", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"}); weapons.push({name:"CHARGE RIFLE", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
//weapons.push({name:"MASTIFF SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"}); weapons.push({name:"MASTIFF SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"});
weapons.push({name:"PEACEKEEPER", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[14], multi_hopup:false, ammo:4, filename:"peacekeeper.png"}); weapons.push({name:"PEACEKEEPER", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[4], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
weapons.push({name:"EVA-8 AUTO", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[5], multi_hopup:false, ammo:4, filename:"eva8.png"}); //weapons.push({name:"EVA-8 AUTO", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"eva8.png"});
weapons.push({name:"MOZAMBIQUE SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:4, filename:"mozambique.png"}); weapons.push({name:"MOZAMBIQUE SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:4, filename:"mozambique.png"});
weapons.push({name:"P2020", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"p2020.png"}); weapons.push({name:"P2020", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"p2020.png"});
@@ -350,7 +366,7 @@ function randomize_attachments_single(weapon)
// Shotgun Bolt // Shotgun Bolt
if (weapon.bolt == true) if (weapon.bolt == true)
{ {
pick = Math.floor(Math.random() * 4); pick = Math.floor(Math.random() * 5);
result.push(pick); result.push(pick);
result.push("images/attachments/bolt.png"); result.push("images/attachments/bolt.png");
if (pick != 0) if (pick != 0)

View File

@@ -16,7 +16,7 @@ td
body body
{ {
background-image: url("/images/tiles.png"); background-image: url("images/tiles.png");
/* width: 50em; */ /* width: 50em; */
margin: 0 auto; margin: 0 auto;
font-family: TTSquaresCondensed; font-family: TTSquaresCondensed;