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@@ -8,7 +8,16 @@
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</head>
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<body>
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<center>
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<table>
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<tr>
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<td>
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<img src="images/logo.png" height=100em/>
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</td>
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<td>
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<h1>APEX LEGENDS RANDOMIZER</h1>
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</td>
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</tr>
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</table>
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</center>
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<hr>
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<!-- All Section -->
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||||
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||||
168
script.js
@@ -18,7 +18,12 @@ var legend_names = [
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"VALKYRIE",
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"SEER",
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"ASH",
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"MAD MAGGIE"
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"MAD MAGGIE",
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"NEWCASTLE",
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"VANTAGE",
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"CATALYST",
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"BALLISTIC",
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"CONDUIT"
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];
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||||
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var legend_descriptions = [
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@@ -35,13 +40,18 @@ var legend_descriptions = [
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"SURVEILLANCE EXPERT",
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"SYNTHETIC NIGHTMARE",
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"TRANSLOCATING THIEF",
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"BASE OF FIRE",
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"AMPED MODDER",
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"GRAVITATIONAL MANIPULATOR",
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"EXPLOSIVES ENTHUSIAST",
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"WINGED AVENGER",
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"AMBUSH ARTIST",
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"INCISIVE INSIGATOR",
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"REBEL WARLORD"
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"REBEL WARLORD",
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"MOBILE GUARDIAN",
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"SURVIVALIST SNIPER",
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"DEFENSIVE CONJURER",
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"REFINED GUNSLINGER",
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"SHIELD HEALER"
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];
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var legend_passives = [
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@@ -56,7 +66,7 @@ var legend_passives = [
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"SWIFT MEND",
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"SPARK OF GENIUS",
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"NEUROLINK",
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"STALKER",
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"ASSASSIN'S INSTINCT",
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"EYE FOR QUALITY",
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"MODDED LOADER",
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"SPACEWALK",
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@@ -64,7 +74,12 @@ var legend_passives = [
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"VTOL JETS",
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"FOCUS OF ATTENTION",
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"MARKED FOR DEATH",
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"WARLORD'S IRE"
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"WARLORD'S IRE",
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"RETRIEVE THE WOUNDED",
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"SPOTTER'S LENS",
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"BARRICADE",
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"SLING",
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"SAVIOR'S SPEED"
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];
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var legend_tacticals = [
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@@ -79,7 +94,7 @@ var legend_tacticals = [
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"STIM",
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"PERIMETER SECURITY",
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"SURVEILLANCE DRONE",
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"SILENCE",
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"SHADOW POUNCE",
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"BURGLAR'S BEST FRIEND",
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"AMPED COVER",
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"GRAVITY LIFT",
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@@ -87,7 +102,12 @@ var legend_tacticals = [
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"MISSILE SWARM",
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"HEART SEEKER",
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"ARC SNARE",
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"RIOT DRILL"
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"RIOT DRILL",
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"MOBILE SHIELD",
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"ECHO RELOCATION",
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"PIERCING SPIKES",
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"WHISTLER",
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"RADIANT TRANSFER"
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];
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||||
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var legend_ultimates = [
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||||
@@ -102,43 +122,48 @@ var legend_ultimates = [
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"LAUNCH PAD",
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"INTERCEPTION PYLON",
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"DRONE EMP",
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"DEATH TOTEM",
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"FORGED SHADOWS",
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"BLACK MARKET BOUTIQUE",
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"EMPLACED MINIGUN \"SHEILA\"",
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"MOBILE MINIGUN \"SHEILA\"",
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"BLACK HOLE",
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"THE MOTHERLODE",
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"SKYWARD DIVE",
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"EXHIBIT",
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"PHASE BREACH",
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"WRECKING BALL"
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"WRECKING BALL",
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"CASTLE WALL",
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"SNIPER'S MARK",
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"DARK VEIL",
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"TEMPEST",
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"ENERGY BARRICADE"
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];
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||||
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var legend_classes = [0, 1, 2, 0, 3, 3, 1, 3, 3, 1, 0, 3, 2, 1, 3, 3, 0, 0, 3, 3];
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var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1];
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var legend_classes_txt = ["RECON", "DEFENSE", "SUPPORT", "OFFENSE"];
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||||
var legend_classes = [2, 3, 3, 1, 1, 0, 4, 3, 1, 4, 2, 1, 3, 4, 1, 0, 1, 2, 0, 0, 3, 2, 4, 0, 3];
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||||
var legend_mods = [-1, 0, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1];
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var legend_classes_txt = ["ASSAULT", "SKIRMISHER", "RECON", "SUPPORT", "CONTROLLER"];
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var legend_mods_txt = ["FORTIFIED", "LOW PROFILE"];
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var optic_txt = ["1X DIGITAL THREAT", "1X HOLO", "1X-2X VARIABLE HOLO", "1X HCOG 'CLASSIC'", "2X HCOG 'BRUISER'", "3X HCOG 'RANGER'", "2X-4X VARIABLE AOG", "6X SNIPER", "4X-8X VARIABLE SNIPER", "4X-10X DIGITAL SNIPER THREAT"];
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||||
var optic_level = [4, 1, 2, 1, 2, 3, 3, 2, 3, 4];
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||||
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||||
var hopup_txt = [
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"SELECTFIRE RECEIVER",
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"PRECISION CHOKE",
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"SKULL­PIERCER RIFLING",
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||||
"TURBO­CHARGER",
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||||
"DISRUPTOR ROUNDS",
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||||
"DOUBLE TAP TRIGGER",
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||||
"ANVIL RECEIVER",
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||||
"HAMMER­POINT ROUNDS",
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||||
"GRAFFITI MOD",
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||||
"QUICKDRAW HOLSTER",
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||||
"SHATTER CAPS",
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||||
"DEADEYE'S TEMPO",
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||||
"BOOSTED LOADER",
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||||
"DUAL SHELL",
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||||
"KINETIC FEEDER"
|
||||
"SELECTFIRE RECEIVER", //0
|
||||
"PRECISION CHOKE", //1
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||||
"SKULL­PIERCER RIFLING", //2
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||||
"TURBO­CHARGER", //3
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||||
"DISRUPTOR ROUNDS", //4
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||||
"DOUBLE TAP TRIGGER", //5
|
||||
"ANVIL RECEIVER", //6
|
||||
"HAMMER­POINT ROUNDS", //7
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||||
"GRAFFITI MOD", //8
|
||||
"QUICKDRAW HOLSTER", //9
|
||||
"SHATTER CAPS", //10
|
||||
"DEADEYE'S TEMPO", //11
|
||||
"BOOSTED LOADER", //12
|
||||
"DUAL SHELL", //13
|
||||
"KINETIC FEEDER" //14
|
||||
];
|
||||
var hopup_level = [3, 3, 4, 4, 3, 3, 4, 3, 1, 3, 3, 3, 4, 3, 3];
|
||||
var hopup_level = [3, 3, 4, 4, 4, 4, 4, 4, 1, 3, 3, 3, 4, 3, 3];
|
||||
|
||||
var mag_txt = ["EXTENDED LIGHT MAGAZINE", "EXTENDED HEAVY MAGAZINE", "EXTENDED SNIPER MAGAZINE", "EXTENDED ENERGY MAGAZINE"];
|
||||
var ammo_txt = ["LIGHT ROUNDS", "HEAVY ROUNDS", "SNIPER AMMO", "ENERGY AMMO", "SHOTGUN SHELLS", "ARROWS"];
|
||||
@@ -150,34 +175,35 @@ var weapon2 = -1;
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||||
// Longest - KRABER
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||||
// Tallest - RE-45
|
||||
|
||||
weapons.push({name:"VK-47 FLATLINE", barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
|
||||
weapons.push({name:"R-301 CARBINE", barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
|
||||
weapons.push({name:"C.A.R. SMG", barrel: true, bolt:false, mag:[1,0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
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||||
weapons.push({name:"ALTERNATOR SMG", barrel:true, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"alternator.png"});
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||||
weapons.push({name:"L-STAR EMG", barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
|
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weapons.push({name:"RAMPAGE", barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
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weapons.push({name:"HAVOC RIFLE", barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
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weapons.push({name:"30-30 REPEATER", barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[10, 13], multi_hopup:false, ammo:1, filename:"3030.png"});
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||||
weapons.push({name:"TRIPLE TAKE", barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[14], multi_hopup:false, ammo:3, filename:"tripletake.png"});
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weapons.push({name:"DEVOTION LMG", barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
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weapons.push({name:"WINGMAN", barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"wingman.png"});
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weapons.push({name:"BOCEK COMPOUND BOW", barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[10, 11], multi_hopup:true, ammo:5, filename:"bocek.png"});
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weapons.push({name:"HEMLOK BURST AR", barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[12], multi_hopup:false, ammo:1, filename:"hemlok.png"});
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weapons.push({name:"PROWLER BURST PDW", barrel:false, bolt:false, mag:[1], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
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weapons.push({name:"RE-45 AUTO", barrel:true, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
|
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weapons.push({name:"R-99 SMG", barrel:true, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
|
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weapons.push({name:"EVA-8 AUTO", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"eva8.png"});
|
||||
weapons.push({name:"MASTIFF SHOTGUN", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[13], multi_hopup:false, ammo:4, filename:"mastiff.png"});
|
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weapons.push({name:"PEACEKEEPER", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[14], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
|
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weapons.push({name:"MOZAMBIQUE SHOTGUN", barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:4, filename:"mozambique.png"});
|
||||
weapons.push({name:"P2020", barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"p2020.png"});
|
||||
weapons.push({name:"LONGBOW DMR", barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"longbow.png"});
|
||||
weapons.push({name:"SENTINEL", barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[11], multi_hopup:false, ammo:2, filename:"sentinel.png"});
|
||||
weapons.push({name:"CHARGE RIFLE", barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
|
||||
//weapons.push({name:"G7 SCOUT", barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
|
||||
//weapons.push({name:"VOLT SMG", barrel:true, bolt:false, mag:[3], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
|
||||
//weapons.push({name:"M600 SPITFIRE", barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"spitfire.png"});
|
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//weapons.push({name:"KRABER .50-CAL SNIPER", barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
|
||||
//weapons.push({name:"WINGMAN", laser:false, barrel:false, bolt:false, mag:[2], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[2, 12], multi_hopup:false, ammo:2, filename:"wingman.png"});
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weapons.push({name:"VOLT SMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"volt.png"});
|
||||
weapons.push({name:"C.A.R. SMG", laser:false, barrel: false, bolt:false, mag:[1,0], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"car.png"});
|
||||
weapons.push({name:"R-99 SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r99.png"});
|
||||
weapons.push({name:"ALTERNATOR SMG", laser:true, barrel:false, bolt:false, mag:[0], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[4], multi_hopup:false, ammo:0, filename:"alternator.png"});
|
||||
weapons.push({name:"VK-47 FLATLINE", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"flatline.png"});
|
||||
weapons.push({name:"R-301 CARBINE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"r301.png"});
|
||||
weapons.push({name:"HAVOC RIFLE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"havoc.png"});
|
||||
weapons.push({name:"HEMLOK BURST AR", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"hemlok.png"});
|
||||
weapons.push({name:"NEMESIS BURST AR", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"nemesis.png"});
|
||||
weapons.push({name:"M600 SPITFIRE", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:0, filename:"spitfire.png"});
|
||||
weapons.push({name:"DEVOTION LMG", laser:false, barrel:true, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[3], multi_hopup:false, ammo:3, filename:"devotion.png"});
|
||||
weapons.push({name:"RAMPAGE", laser:false, barrel:true, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"rampage.png"});
|
||||
weapons.push({name:"L-STAR EMG", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:3, filename:"lstar.png"});
|
||||
weapons.push({name:"PROWLER BURST PDW", laser:true, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:1, filename:"prowler.png"});
|
||||
weapons.push({name:"RE-45 AUTO", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"re45.png"});
|
||||
weapons.push({name:"G7 SCOUT", laser:false, barrel:true, bolt:false, mag:[0], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:0, filename:"g7.png"});
|
||||
weapons.push({name:"30-30 REPEATER", laser:false, barrel:false, bolt:false, mag:[1], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:1, filename:"3030.png"});
|
||||
weapons.push({name:"TRIPLE TAKE", laser:false, barrel:false, bolt:false, mag:[3], optic:[1, 2, 3, 4, 5, 6], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:3, filename:"tripletake.png"});
|
||||
//weapons.push({name:"BOCEK COMPOUND BOW", laser:false, barrel:false, bolt:false, mag:[], optic:[1, 2, 3, 4, 5], stock_standard:false, stock_sniper:false, hopup:[], multi_hopup:true, ammo:5, filename:"bocek.png"});
|
||||
//weapons.push({name:"KRABER .50-CAL SNIPER", laser:false, barrel:false, bolt:true, mag:[], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"kraber.png"});
|
||||
weapons.push({name:"LONGBOW DMR", laser:false, barrel:true, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[2], multi_hopup:false, ammo:2, filename:"longbow.png"});
|
||||
weapons.push({name:"SENTINEL", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"sentinel.png"});
|
||||
weapons.push({name:"CHARGE RIFLE", laser:false, barrel:false, bolt:false, mag:[2], optic:[1, 2, 3, 4, 5, 6, 7, 8 ,9], stock_standard:false, stock_sniper:true, hopup:[], multi_hopup:false, ammo:2, filename:"chargerifle.png"});
|
||||
weapons.push({name:"MASTIFF SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"mastiff.png"});
|
||||
weapons.push({name:"PEACEKEEPER", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[4], multi_hopup:false, ammo:4, filename:"peacekeeper.png"});
|
||||
//weapons.push({name:"EVA-8 AUTO", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:true, stock_sniper:false, hopup:[], multi_hopup:false, ammo:4, filename:"eva8.png"});
|
||||
weapons.push({name:"MOZAMBIQUE SHOTGUN", laser:false, barrel:false, bolt:true, mag:[], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:4, filename:"mozambique.png"});
|
||||
weapons.push({name:"P2020", laser:true, barrel:false, bolt:false, mag:[0], optic:[0, 1, 2, 3, 4], stock_standard:false, stock_sniper:false, hopup:[7], multi_hopup:false, ammo:0, filename:"p2020.png"});
|
||||
|
||||
function zeroPad(nr,base)
|
||||
{
|
||||
@@ -222,7 +248,15 @@ function randomize_legend()
|
||||
img_str = "images/legends/passive/" + zeroPad(pick, 10) + ".png";
|
||||
document.getElementById("passive_img").src = img_str;
|
||||
|
||||
img_str = "images/legends/tactical/" + zeroPad(pick, 10) + ".png";
|
||||
img_str = "images/legends/tactical/" + zeroPad(pick, 10);
|
||||
// Vantage Double Tactical
|
||||
if (pick == 21)
|
||||
{
|
||||
var pick2 = Math.floor(Math.random() * 2);
|
||||
img_str += "-";
|
||||
img_str += pick2;
|
||||
}
|
||||
img_str += ".png";
|
||||
document.getElementById("tactical_img").src = img_str;
|
||||
|
||||
img_str = "images/legends/ultimate/" + zeroPad(pick, 10) + ".png";
|
||||
@@ -290,6 +324,22 @@ function randomize_attachments_single(weapon)
|
||||
var result = [];
|
||||
var pick;
|
||||
|
||||
// Laser
|
||||
if (weapon.laser == true)
|
||||
{
|
||||
pick = Math.floor(Math.random() * 4);
|
||||
result.push(pick);
|
||||
result.push("images/attachments/laser.png");
|
||||
if (pick != 0)
|
||||
{
|
||||
result.push("LASER SIGHT");
|
||||
}
|
||||
else
|
||||
{
|
||||
result.push("");
|
||||
}
|
||||
}
|
||||
|
||||
// Barrel
|
||||
if (weapon.barrel == true)
|
||||
{
|
||||
@@ -316,7 +366,7 @@ function randomize_attachments_single(weapon)
|
||||
// Shotgun Bolt
|
||||
if (weapon.bolt == true)
|
||||
{
|
||||
pick = Math.floor(Math.random() * 4);
|
||||
pick = Math.floor(Math.random() * 5);
|
||||
result.push(pick);
|
||||
result.push("images/attachments/bolt.png");
|
||||
if (pick != 0)
|
||||
|
||||